High-Detail Rideshare 3D Cars
Budget: $10 – $30 USD
I’m upgrading the visual layer of my new ride-sharing app and need three ultra-realistic 3D car models that capture the familiar “everyday Uber-style” look. These assets will live directly inside the app, so they must balance showroom-quality detail with the technical discipline required for real-time rendering.
Here’s what I’m after:
• Three separate car models (think the typical classes a rider might choose) built to a high level of intricacy, inside and out.
• Clean topology that holds up in close-ups, yet sensible poly counts for smooth performance on modern iOS and Android devices.
• Physically based textures (PBR) at 2–4 K resolution, with layered materials for paint, glass, chrome, rubber and interior fabrics.
• Ready-to-use files in FBX or glTF/GLB, plus baked texture maps and any native project files (Blender, Maya, 3ds Max—your choice).
• Pivot-centered wheels and doors separated so my dev team can animate them later.
Acceptance criteria:
1. Each model imports into Unity or Unreal without broken normals or missing materials.
2. Triangle budget: under 90 K per vehicle, LOD0.
3. No obvious UV stretching; texture seams hidden in logical places.
4. Final look tested under a neutral HDRI—paint should feel realistic, not plastic.
If you have portfolio examples of polished vehicle work—or better yet, cars optimized for mobile—attach them so I can see your style and efficiency. I’m ready to start as soon as I find the right artist and can answer any tech questions you have along the way.
Here’s what I’m after:
• Three separate car models (think the typical classes a rider might choose) built to a high level of intricacy, inside and out.
• Clean topology that holds up in close-ups, yet sensible poly counts for smooth performance on modern iOS and Android devices.
• Physically based textures (PBR) at 2–4 K resolution, with layered materials for paint, glass, chrome, rubber and interior fabrics.
• Ready-to-use files in FBX or glTF/GLB, plus baked texture maps and any native project files (Blender, Maya, 3ds Max—your choice).
• Pivot-centered wheels and doors separated so my dev team can animate them later.
Acceptance criteria:
1. Each model imports into Unity or Unreal without broken normals or missing materials.
2. Triangle budget: under 90 K per vehicle, LOD0.
3. No obvious UV stretching; texture seams hidden in logical places.
4. Final look tested under a neutral HDRI—paint should feel realistic, not plastic.
If you have portfolio examples of polished vehicle work—or better yet, cars optimized for mobile—attach them so I can see your style and efficiency. I’m ready to start as soon as I find the right artist and can answer any tech questions you have along the way.
Related categories:
3D Rendering
3ds Max
3D Modelling
3D Animation
3D Design
3D CAD
3D Visualization
3D Graphic Design