High-Detail 3D Human Model
Budget: ₹1,500 – ₹12,500 INR
I need a high-fidelity 3D human character tailored for product-visualization renders. The model must hold up to close-up camera work, so every pore, fold, and stitch matters.
Key focus areas
• Expressive face: clean topology that supports a full range of believable facial expressions.
• Clothing & accessories: realistic fabric drape, accurate seams, and properly modeled extras such as belts, buttons, or jewelry where applicable.
Scope of work
– Sculpt and retopologize the character to preserve fine anatomical forms while keeping the mesh production-friendly.
– Create clean UVs and deliver PBR texture sets (base color, normal, roughness, metallic, AO) at 4K.
– Supply both the raw ZBrush/Mudbox or Blender file and an export-ready OBJ/FBX.
I will use the model in static marketing scenes rather than animation, so advanced body rigging isn’t required, but a neutral T-pose with correct proportions is essential. Please keep shading node setups compatible with Blender Cycles or Maya Arnold; other engines are fine as long as you document any custom shaders used.
When you respond, show at least one previous high-detail character that demonstrates strong facial work and realistic garments. Let me know your estimated turnaround time and which software you prefer so I can match the pipeline on my end.
Key focus areas
• Expressive face: clean topology that supports a full range of believable facial expressions.
• Clothing & accessories: realistic fabric drape, accurate seams, and properly modeled extras such as belts, buttons, or jewelry where applicable.
Scope of work
– Sculpt and retopologize the character to preserve fine anatomical forms while keeping the mesh production-friendly.
– Create clean UVs and deliver PBR texture sets (base color, normal, roughness, metallic, AO) at 4K.
– Supply both the raw ZBrush/Mudbox or Blender file and an export-ready OBJ/FBX.
I will use the model in static marketing scenes rather than animation, so advanced body rigging isn’t required, but a neutral T-pose with correct proportions is essential. Please keep shading node setups compatible with Blender Cycles or Maya Arnold; other engines are fine as long as you document any custom shaders used.
When you respond, show at least one previous high-detail character that demonstrates strong facial work and realistic garments. Let me know your estimated turnaround time and which software you prefer so I can match the pipeline on my end.
Related categories:
3D Rendering
Maya
3D Modelling
3D Animation
3D Design
Blender
3D Visualization
Game Art