Halo Reach 'New Alexandria' Roblox Build
Budget: $30 – $250 AUD
I want to lay the foundations of New Alexandria inside Roblox Studio so that the map instantly feels familiar to anyone who has flown a Falcon through Halo Reach. The city must sit on several vertical tiers, and every tier has to link convincingly with staircases and ramps—no elevators for now.
I need you to handle the modelling, texturing and basic lighting for all primary structures at a moderate level of detail. Think clean silhouettes, recognisable façades and enough surface texture to read well in-game without crushing performance. Accuracy matters: proportions, skyline placement and the overall mood should echo the original game, so please come in already knowing what New Alexandria looks and sounds like.
Deliverables
• Layered Roblox place file (or model package) with terrain, roads and modular building pieces ready to duplicate
• Integrated stair and ramp pathways that allow smooth player navigation between every level
• Organised asset folders and clear naming so the scene remains expandable
I’ll handle scripting and any interactive elements afterward; your job is to give me a believable, game-ready city shell that I can continue to populate with buildings and paths. If you can capture that Reach atmosphere while keeping the asset count economical, let’s talk timelines and milestones.
I need you to handle the modelling, texturing and basic lighting for all primary structures at a moderate level of detail. Think clean silhouettes, recognisable façades and enough surface texture to read well in-game without crushing performance. Accuracy matters: proportions, skyline placement and the overall mood should echo the original game, so please come in already knowing what New Alexandria looks and sounds like.
Deliverables
• Layered Roblox place file (or model package) with terrain, roads and modular building pieces ready to duplicate
• Integrated stair and ramp pathways that allow smooth player navigation between every level
• Organised asset folders and clear naming so the scene remains expandable
I’ll handle scripting and any interactive elements afterward; your job is to give me a believable, game-ready city shell that I can continue to populate with buildings and paths. If you can capture that Reach atmosphere while keeping the asset count economical, let’s talk timelines and milestones.
Related categories:
3D Rendering
3ds Max
3D Modelling
3D Design
Game Development
Roblox
3D Graphic Design