3D Garment Rendering from Photographs

Job ID: 40092939

Budget: $10 – $30 USD

have four high-resolution photographs taken under consistent lighting conditions, showing front, side, and back views of a garment worn by a male model.

I would like you to recreate this asset in a 3D environment as accurately as possible, preserving stitching lines, seam placement, fabric structure, and true color tones visible in the source images. The final output should be delivered as a single, high-quality .glb file.

Character Requirements
• The garment must be presented on a realistic male human character.
• The character should have photorealistic facial features (natural skin, proportions, and anatomy).
• The face must remain generic and non-identifiable, not resembling any specific real individual.
• Facial expression should be neutral.
• The character serves primarily as a carrier to represent fit, drape, and proportions; the garment remains the main focus.

Pose
• Preferred pose: neutral T-pose or relaxed A-pose
• Suitable for real-time rendering, AR usage, and potential animation

Technical Requirements
• The asset will be used directly in advertising and digital channels (website presentation, social media visuals, AR filters).
• Polygon count should be optimized for real-time use, without noticeable loss of visual detail.
• Lighting information may be baked if necessary; however, all materials must remain fully PBR-compatible (metallic/roughness workflow).
• UVs should be clean, non-overlapping, and production-ready.
• Scale must be physically accurate.

Deliverables
• One .glb file
• glTF 2.0 compliant
• Correct real-world scale
• Clean topology and UV layout
• All primary texture maps provided separately as 4K PNG files, including:
• Albedo / Base Color
• Normal
• Roughness
• (Metallic / AO if applicable)

Workflow & Revisions
• Source photographs will be shared after approval.
• During production, I may request intermediate previews (viewport renders or short screen-capture videos) for validation.
• A reasonable number of revisions is expected as part of the process.
• You may use Blender, Marvelous Designer, or equivalent tools, provided the final output meets the specifications above.