Gaming Asset Modeling & Texturing

Job ID: 40549558

Budget: ₹37,500 – ₹75,000 INR

I’m assembling a fresh batch of gaming assets and need a skilled hand with 3D modeling and texturing. The core request is clear: 3D modeling and texturing focused on gaming assets. Every prop, environment piece, or hero object must be game-ready—clean topology, optimized poly counts, and PBR-calibrated textures that drop straight into Unreal or Unity without a hitch.

Although the priority is the game set, I also have an architectural walk-through on the horizon that calls for full exterior and interior rendering. If you can pivot between stylised props and photoreal arch-viz shots, you’ll fit right in.

What I’ll hand over:
• Concept sketches, reference boards, scale guides, and any existing block-outs
• Engine requirements (targeting both Unity URP and Unreal 5)
• A clear asset list with polygon budgets and texture size caps

What I need back:
• High-poly and low-poly meshes in FBX/OBJ (quad-dominant, no Ngons)
• PBR texture sets (Albedo, Roughness, Metallic, Normal, AO) in 4K and 2K
• For the arch-viz sequence: fully lit renders and raw scene files showing exterior and interior detail at 4K resolution

Your toolchain can be Blender, Maya, 3ds Max, ZBrush, Substance Painter, or an equivalent—whatever gets the job done at production quality.

I review assets in Marmoset/Sketchfab first, then inside engine. If everything plugs in cleanly, with no shading artifacts and meets the size budgets, we’re good to sign off. Let’s create some standout visuals together.