3D Futuristic Spacecraft Interiors
Budget: $30 – $250 USD
I need four production-ready images for animated theatrical sets that match the look and feel of the first 1 min 40 sec of this clip: https://xhoyenauthor.substack.com/p/space-autistic-author-log-2. Those visuals represent the exact vibe and apparent level of detail I’m after, but I want every polygon, texture and light crafted by human hands—no AI-generated assets anywhere in the pipeline.
The interiors will appear in non-monetized animated videos used for cross promo with other creatives. Specifically, I’m replacing at least: two bridge environments and two corridor environments that were originally AI last ditch uses, before we learned how evil their trainers are. Each set should include functional-looking control panels, wall and ceiling details, and believable structural elements consistent with the clips.
File delivery: equivalent images, but made by humans. 3D files only if you build in 3D, as backups in case I need to do something major, but I'm not a Blender expert, so I need proper renders. It doesn't have to be done in a 3D tool if you just want to digitally create these by hand. This can be a portfolio thing.
If this scope feels clear and achievable for you, tell me how you would tackle the phased buildup in a way that allows minimum time spent to minimize cost while cross-checking with me for the necessary elements. I have no budget... :(
The interiors will appear in non-monetized animated videos used for cross promo with other creatives. Specifically, I’m replacing at least: two bridge environments and two corridor environments that were originally AI last ditch uses, before we learned how evil their trainers are. Each set should include functional-looking control panels, wall and ceiling details, and believable structural elements consistent with the clips.
File delivery: equivalent images, but made by humans. 3D files only if you build in 3D, as backups in case I need to do something major, but I'm not a Blender expert, so I need proper renders. It doesn't have to be done in a 3D tool if you just want to digitally create these by hand. This can be a portfolio thing.
If this scope feels clear and achievable for you, tell me how you would tackle the phased buildup in a way that allows minimum time spent to minimize cost while cross-checking with me for the necessary elements. I have no budget... :(
Related categories:
3D Rendering
Illustration
3D Modelling
3D Design
Digital Art
3D CAD
3D Visualization
3D Graphic Design
3D Art