Furniture Rendering For Shopping Malls
Budget: €30 – €250 EUR
I have four furniture pieces designed for placement in shopping-mall common areas. The basic concepts are done, yet they still need a professional polish before I present them at university. The work centers on refining shape and structure while also improving material and texture choices so the pieces feel modern and sleek in line with contemporary mall interiors.
The CAD work is already built in Rhinoceros. What I need now is:
• Clean-up and adjustment of the existing Rhino geometry where proportions or detailing feel rough.
• Application of realistic, modern material libraries within Rhino if you prefer so finishes read clearly—think brushed metal bases, matte laminates, or similar high-traffic surfaces.
• Photo-realistic renders that show each item from at least two angles with neutral lighting suited for presentation boards.
• Delivery of the final .3dm and .max (or .fbx) files alongside the full-resolution rendered images so I can tweak or annotate them during my critique.
The objects are similar in complexity to a mall bench or kiosk seat, so nothing too ornate, but they must look clean and production-ready. Keep polygon counts reasonable so my laptop can still orbit the models smoothly.
Timeline is flexible over the next week, but I do need incremental previews to ensure the modern aesthetic is on track before you push final renders. Let me know if additional reference images or dimensions would help speed things up.
The CAD work is already built in Rhinoceros. What I need now is:
• Clean-up and adjustment of the existing Rhino geometry where proportions or detailing feel rough.
• Application of realistic, modern material libraries within Rhino if you prefer so finishes read clearly—think brushed metal bases, matte laminates, or similar high-traffic surfaces.
• Photo-realistic renders that show each item from at least two angles with neutral lighting suited for presentation boards.
• Delivery of the final .3dm and .max (or .fbx) files alongside the full-resolution rendered images so I can tweak or annotate them during my critique.
The objects are similar in complexity to a mall bench or kiosk seat, so nothing too ornate, but they must look clean and production-ready. Keep polygon counts reasonable so my laptop can still orbit the models smoothly.
Timeline is flexible over the next week, but I do need incremental previews to ensure the modern aesthetic is on track before you push final renders. Let me know if additional reference images or dimensions would help speed things up.
Related categories:
3D Rendering
Interior Design
3D Modelling
3D Design
3D CAD
3D Visualization
3D Graphic Design