FiveM Motorbike Club MLO
Budget: $30 – $250 AUD
I’m upgrading my FiveM server with a fully-custom MLO interior that feels like a true outlaw motorbike club. The shell will sit inside an existing GTA V warehouse (exact coordinates provided after hire), but everything inside—invisible from the outside until players walk through the door—needs to be built from scratch.
Theme & atmosphere
Picture a gritty, lived-in biker hangout: worn brick, scattered oil cans, dim neon signage, patches on the wall, and a soundtrack-ready stage corner. Subtle particle effects (dust motes, light smoke) are welcome as long as they’re performance-friendly. Textures should be optimised (2K max unless truly necessary) and the overall model kept low-poly enough to run smoothly on populated servers.
Must-have functional zones
• Bar / Clubhouse
• Workshop / Garage
• Meeting room
Deliverables
• Complete .ymap, .ytyp, and prop .ydr/.ytd files.
• Embedded collision meshes and correct portals so no flicker or light bleed.
• Tested on vanilla FiveM build; drop-in ready folder structure.
• Clear read-me noting any custom props or texture dictionaries.
Acceptance
I’ll load the MLO on a staging server and walk each area. All surfaces must render correctly, doors align, lighting stay within bounds, and FPS drop kept to a minimum. Final sign-off happens once those checks pass.
If you’re experienced with CodeWalker, 3DS Max, Blender, or GIMS EVO and have samples of past FiveM interiors, let’s talk—this club needs to open soon.
Theme & atmosphere
Picture a gritty, lived-in biker hangout: worn brick, scattered oil cans, dim neon signage, patches on the wall, and a soundtrack-ready stage corner. Subtle particle effects (dust motes, light smoke) are welcome as long as they’re performance-friendly. Textures should be optimised (2K max unless truly necessary) and the overall model kept low-poly enough to run smoothly on populated servers.
Must-have functional zones
• Bar / Clubhouse
• Workshop / Garage
• Meeting room
Deliverables
• Complete .ymap, .ytyp, and prop .ydr/.ytd files.
• Embedded collision meshes and correct portals so no flicker or light bleed.
• Tested on vanilla FiveM build; drop-in ready folder structure.
• Clear read-me noting any custom props or texture dictionaries.
Acceptance
I’ll load the MLO on a staging server and walk each area. All surfaces must render correctly, doors align, lighting stay within bounds, and FPS drop kept to a minimum. Final sign-off happens once those checks pass.
If you’re experienced with CodeWalker, 3DS Max, Blender, or GIMS EVO and have samples of past FiveM interiors, let’s talk—this club needs to open soon.
Related categories:
3D Rendering
3ds Max
3D Modelling
3D Animation
3D Design
Game Development
3D Visualization
3D Graphic Design