Fallout 4 Mesh Mod Help

Job ID: 40585203

Budget: $250 – $750 USD

I’m looking for assistance in updating my Fallout 4 mod, and need a Modder experienced with both tweak existing .nif files and building brand-new meshes that drop straight into the Creation Kit. There’s no strict deadline; I care more about accurate proportions, clean topology and proper in-game performance than about speed.

You’ll be working with the usual Bethesda toolchain—Blender or 3ds Max for modelling, NifSkope for final checks, and the CK for quick in-game tests—so confidence with those is important. Please tell me about similar mesh work you’ve already released or contributed to; seeing how you solved collision, LOD or rigging issues in previous mods will help me gauge fit.

Deliverables:
• Game-ready .nif meshes (edited or newly created) with collision, materials and correct pivot points
• Matching textures in DDS/BC7 plus any custom normal or spec maps
• Source project files ( .blend, .max, etc.) for future edits on my side
• Brief changelog so I can track what was adjusted or added

I’ll supply reference art, existing assets and test cells. Once each mesh is verified in-game—no shading errors, clipping or physics glitches—the milestone is complete and we move on to the next piece.

If you love squeezing extra fidelity out of the Creation Engine, let’s talk.