Custom FiveM Chain File
Budget: $10 – $30 USD
A personal logo for my GTA V FiveM server needs to be turned into an in-game wearable chain. I already have the flat artwork ready; it just has to be translated into the proper FiveM-compatible files (.ydd / .ytd and any supporting textures) so the pendant can be equipped by players.
Both design and functional work are required. That means modelling the pendant so it looks true to the image, creating the chain mesh that sits naturally on the character’s neck, assigning the correct bones so it behaves like standard jewellery, and exporting everything so it drops straight into a resources folder without extra tweaks. No glowing, emissive, or moving effects are needed—clean, static geometry and textures are perfect.
I’m flexible on the source format of the artwork; use whichever version (PNG, JPEG, SVG) converts most cleanly in Blender, 3ds Max, or your preferred pipeline. The main thing is that the final files stream in FiveM without errors and include a read-me that notes any drawables or ped metadata lines I have to add.
Deliverables:
• Modelled chain and pendant (.ydd) with proper bone weights
• High-quality texture maps (.ytd) matching the supplied logo
• Optional source files (Blend/Max) for future edits
• Quick install guide outlining resource manifest entries
Once the assets load successfully in my test server and sit correctly on male and female freemode peds, the job is complete.
Both design and functional work are required. That means modelling the pendant so it looks true to the image, creating the chain mesh that sits naturally on the character’s neck, assigning the correct bones so it behaves like standard jewellery, and exporting everything so it drops straight into a resources folder without extra tweaks. No glowing, emissive, or moving effects are needed—clean, static geometry and textures are perfect.
I’m flexible on the source format of the artwork; use whichever version (PNG, JPEG, SVG) converts most cleanly in Blender, 3ds Max, or your preferred pipeline. The main thing is that the final files stream in FiveM without errors and include a read-me that notes any drawables or ped metadata lines I have to add.
Deliverables:
• Modelled chain and pendant (.ydd) with proper bone weights
• High-quality texture maps (.ytd) matching the supplied logo
• Optional source files (Blend/Max) for future edits
• Quick install guide outlining resource manifest entries
Once the assets load successfully in my test server and sit correctly on male and female freemode peds, the job is complete.
Related categories:
3D Rendering
After Effects
3ds Max
3D Modelling
3D Animation
3D Design
Game Development
Blender