Create a Stylised Sci-Fi Hockey Arena in 3D
Budget: $750 – $1,500 USD
Environment Artist / 3D Artist — Sci-Fi Hockey Arena
We are looking for a talented Environment Artist / 3D Artist to create a stylized sci-fi hockey arena for a competitive top-down mobile game.
This is not a generic stadium task. We need an artist who can design and build an arena that works from multiple angles while staying fully consistent with our gameplay layout.
What we need
We are hiring for the full environment art package:
3D modeling
Texturing / material work
Lighting
The arena must feel clean, futuristic, readable, and visually strong, with a clear sci-fi identity.
Project context
The gameplay uses a top-down camera, so the arena must fit a strict playable field layout.
At the same time, we want the environment to be strong enough to support additional camera angles for:
lobby presentation
cinematic shots
promotional renders
future reusability across the project
This means the asset must not only work for gameplay readability, but also look convincing and polished from other viewpoints.
Visual direction
We will share a public sketch reference to communicate the overall idea.
Please note:
the public sketch is not the final production reference
shortlisted candidates will be shown the real references and internal images privately
final pricing can be discussed once the real scope and visual target are reviewed in private
Scope of work
The selected artist will be expected to:
build the arena environment based on our concept direction
match the arena to a predefined top-down field structure
create a cohesive sci-fi visual language
produce final textures/materials appropriate for the style
create lighting that enhances the arena and supports presentation shots
keep the asset modular and reusable where possible
Ideal profile
We are looking for someone with experience in:
sci-fi environments
stylized or polished competitive-game visuals
arenas, stadiums, or architectural spaces
building assets that must work from both gameplay and presentation cameras
A strong portfolio is essential.
Nice to have
experience with game-ready environment production
strong sense of shape language and visual readability
ability to balance atmosphere with gameplay clarity
modular environment workflow
When applying
Please send:
your portfolio
examples of sci-fi environment work
any relevant arena / stadium / architectural work
your typical workflow for modeling, texturing, and lighting
your availability
We are looking for a talented Environment Artist / 3D Artist to create a stylized sci-fi hockey arena for a competitive top-down mobile game.
This is not a generic stadium task. We need an artist who can design and build an arena that works from multiple angles while staying fully consistent with our gameplay layout.
What we need
We are hiring for the full environment art package:
3D modeling
Texturing / material work
Lighting
The arena must feel clean, futuristic, readable, and visually strong, with a clear sci-fi identity.
Project context
The gameplay uses a top-down camera, so the arena must fit a strict playable field layout.
At the same time, we want the environment to be strong enough to support additional camera angles for:
lobby presentation
cinematic shots
promotional renders
future reusability across the project
This means the asset must not only work for gameplay readability, but also look convincing and polished from other viewpoints.
Visual direction
We will share a public sketch reference to communicate the overall idea.
Please note:
the public sketch is not the final production reference
shortlisted candidates will be shown the real references and internal images privately
final pricing can be discussed once the real scope and visual target are reviewed in private
Scope of work
The selected artist will be expected to:
build the arena environment based on our concept direction
match the arena to a predefined top-down field structure
create a cohesive sci-fi visual language
produce final textures/materials appropriate for the style
create lighting that enhances the arena and supports presentation shots
keep the asset modular and reusable where possible
Ideal profile
We are looking for someone with experience in:
sci-fi environments
stylized or polished competitive-game visuals
arenas, stadiums, or architectural spaces
building assets that must work from both gameplay and presentation cameras
A strong portfolio is essential.
Nice to have
experience with game-ready environment production
strong sense of shape language and visual readability
ability to balance atmosphere with gameplay clarity
modular environment workflow
When applying
Please send:
your portfolio
examples of sci-fi environment work
any relevant arena / stadium / architectural work
your typical workflow for modeling, texturing, and lighting
your availability