Console Elevator Harvester Mod Build
Budget: $10 – $500 AUD
I need a complete, console-ready ModHub submission of an agricultural elevator harvester built from scratch. My reference materials are limited to a set of external photos, so creative interpretation will be necessary—you will not receive interior or engine-bay shots.
Core mechanical behaviour
• Elevator, chassis and topper: must travel up and down via player input (manual).
• Elevator side swing: must move left and right automatically to unload into a trailer.
• Cab, engine doors and the hydraulic doors beneath the cab: must open manually.
Variants
Produce two fully separate versions—one on tracks, one on wheels—sharing textures where possible to stay within console performance limits.
Quality expectations
I only need basic visual detail, but geometry, textures and LODs must still satisfy GIANTS ModHub console guidelines so the mod is accepted for both Xbox and PlayStation. Optimise polycount, use proper material slots and include all required XML, modDesc, i3D and shader files.
Publishing
The job finishes when the mod is successfully uploaded to ModHub under my account and passes the automatic and manual review so it appears on the in-game console list.
Budget
My total budget is capped at 600.
Acceptance criteria
• Both variants spawn and function on PC, Xbox and PlayStation.
• Manual and automatic movements work exactly as described.
• No mod-hub errors or warnings.
• Mod is live in the public console section of ModHub.
Core mechanical behaviour
• Elevator, chassis and topper: must travel up and down via player input (manual).
• Elevator side swing: must move left and right automatically to unload into a trailer.
• Cab, engine doors and the hydraulic doors beneath the cab: must open manually.
Variants
Produce two fully separate versions—one on tracks, one on wheels—sharing textures where possible to stay within console performance limits.
Quality expectations
I only need basic visual detail, but geometry, textures and LODs must still satisfy GIANTS ModHub console guidelines so the mod is accepted for both Xbox and PlayStation. Optimise polycount, use proper material slots and include all required XML, modDesc, i3D and shader files.
Publishing
The job finishes when the mod is successfully uploaded to ModHub under my account and passes the automatic and manual review so it appears on the in-game console list.
Budget
My total budget is capped at 600.
Acceptance criteria
• Both variants spawn and function on PC, Xbox and PlayStation.
• Manual and automatic movements work exactly as described.
• No mod-hub errors or warnings.
• Mod is live in the public console section of ModHub.