Clean Up Unity Naval Gun Prefab

Job ID: 39959331

Budget: $30 – $250 USD

I’m handing over a Unity 3D prefab of a 4-inch naval deck gun that currently spams the console with complaints about wonky transforms—think negative scale values, random rotations and an untidy hierarchy with transforms (mostly labelled "Oops") being used to offset my own inability to create meshes in the proper placement and orientation. Visually the present asset is “good enough”; what I really need is a technical pass to ensure that the mesh pieces sit at sensible scale = 1, rotation = 0, and every child object is parented logically.

Apart from the "oops" elements, the hierarchy and articulation of the asset are correct and must be preserved. You’ll open the prefab, rework mesh elements such that "oops" transforms can be removed, re-align pivots where necessary and return a prefab that drops back into my project with zero console errors or visual surprises. Unity 6.2 (URP) is the target version; no external packages involved.

Deliverable: the fixed prefab (plus any updated meta files) ready to drag-and-drop, showing a perfectly clean console on play.

While it it not super-complex, my exported prefab is 127MB.
Related categories: 3D Modelling Unity 3D 3D Design Game Development Unity