3D Character Animation for Film
Budget: ₹12,500 – ₹37,500 INR
I’m midway through a comedy-drama feature and I need a skilled 3D character animator to bring several key sequences to life. All modeling, storyboards, and voice tracks are locked; what’s missing is fluid, emotionally believable character motion that matches the tone shifts between lighthearted banter and more dramatic beats.
Your task is to take the rigged characters I provide (Maya-friendly rigs with facial blend-shapes) and animate roughly five minutes of screen time spread across multiple scenes. Timing, weight, and subtle acting choices are crucial, so I’m looking for someone comfortable polishing performance curves, lip-sync, eye-line, and secondary motion until each shot is ready for lighting and final render. We edit in 24 fps, so please work natively at that frame rate.
Deliverables
• Final Maya scene files per shot with clean, organized animation layers
• Playblast previews for review and notes
• A short hand-off document noting any custom rig tweaks or scripts used
If you commonly use Blender or Cinema 4D instead of Maya, let me know; I can accommodate as long as we stay consistent with our existing Alembic pipeline. Target turnaround is three weeks from assignment, with weekly progress check-ins via SyncSketch.
Send a quick reel link that highlights comedy or dramatic character work, and mention the software version you prefer so we can match licenses right away.
Your task is to take the rigged characters I provide (Maya-friendly rigs with facial blend-shapes) and animate roughly five minutes of screen time spread across multiple scenes. Timing, weight, and subtle acting choices are crucial, so I’m looking for someone comfortable polishing performance curves, lip-sync, eye-line, and secondary motion until each shot is ready for lighting and final render. We edit in 24 fps, so please work natively at that frame rate.
Deliverables
• Final Maya scene files per shot with clean, organized animation layers
• Playblast previews for review and notes
• A short hand-off document noting any custom rig tweaks or scripts used
If you commonly use Blender or Cinema 4D instead of Maya, let me know; I can accommodate as long as we stay consistent with our existing Alembic pipeline. Target turnaround is three weeks from assignment, with weekly progress check-ins via SyncSketch.
Send a quick reel link that highlights comedy or dramatic character work, and mention the software version you prefer so we can match licenses right away.
Related categories:
3D Rendering
Animation
Maya
3D Modelling
3D Animation
Motion Graphics
3D Design
Blender
Film Production