Car Exterior Retopology & UV Unwrapping
Budget: ₹1,500 – ₹12,500 INR
**Objective:**
To create a clean, production-ready exterior retopology of a car model provided in CAD format, with proper UV unwrapping for texturing and rendering.
**Scope of Work:**
* Retopology of the **exterior body only** (no interior, engine, or underbody).
* Maintain the original shape and surface accuracy from the provided CAD model.
* Optimize mesh for rendering, visualization, and texturing purposes.
* Provide clean and logical **UV maps** for efficient texture use.
**Specifications:**
* **Target Vertex Count:** \~150,000 .
* **Topology:** Quad-dominant, but **triangles are acceptable where necessary** (e.g., in tight corners, complex curves, or hidden areas).
* **File Provided:** High-detail CAD model of the car exterior.
* **Deliverables:**
* Retopologized mesh in **.blend / .fbx / .obj** format (as required).
* **UV unwrapped mesh**, non-overlapping UVs, optimized for texturing.
* Subdivision-ready topology with minimal shading artifacts.
**Requirements:**
* Preserve panel lines, curves, and distinctive design details.
* Maintain real-world scale and correct proportions.
* Ensure the model is **render, animation, and texture ready**.
**Usage:**
* Rendering, animation, product visualization, and AR/VR applications.
To create a clean, production-ready exterior retopology of a car model provided in CAD format, with proper UV unwrapping for texturing and rendering.
**Scope of Work:**
* Retopology of the **exterior body only** (no interior, engine, or underbody).
* Maintain the original shape and surface accuracy from the provided CAD model.
* Optimize mesh for rendering, visualization, and texturing purposes.
* Provide clean and logical **UV maps** for efficient texture use.
**Specifications:**
* **Target Vertex Count:** \~150,000 .
* **Topology:** Quad-dominant, but **triangles are acceptable where necessary** (e.g., in tight corners, complex curves, or hidden areas).
* **File Provided:** High-detail CAD model of the car exterior.
* **Deliverables:**
* Retopologized mesh in **.blend / .fbx / .obj** format (as required).
* **UV unwrapped mesh**, non-overlapping UVs, optimized for texturing.
* Subdivision-ready topology with minimal shading artifacts.
**Requirements:**
* Preserve panel lines, curves, and distinctive design details.
* Maintain real-world scale and correct proportions.
* Ensure the model is **render, animation, and texture ready**.
**Usage:**
* Rendering, animation, product visualization, and AR/VR applications.
Related categories:
CAD/CAM
3D Rendering
Maya
3ds Max
3D Modelling
3D Animation
3D Design
Blender
3D Visualization