3D Battle Arena Frontend (including assests for UAT)
Budget: $30 – $250 USD
I’m taking my current 2D battle-arena game into full 3D and need a skilled collaborator to make the jump visually stunning. The move is all about giving players a richer, more immersive look and feel.
IMPORTANT: Please only make the proposal whether you can really delivery exaclty like in the reference picture.
Scope
• Build a realistic visual style throughout the arena.
• Prioritise three key areas:
1. Character models – believable proportions, clean topology and animation-ready rigs.
2. Environment and scenery – modular architecture, terrain, props and atmospheric lighting that sell the setting.
3. Special effects and animations – impactful VFX (explosions, energy bursts, particle trails) and fluid combat animations that match the new models.
I will not share the full backend code due to confidentiality so please give an offer considering you wil create your own code, I will make the UAT and then I will internalize or integrate with my code.
What I’ll provide
• The existing 2D art, level layout and design docs.
• Style references and in-game footage showing timing and scale.
What I’d like back
• High-quality 3D assets (FBX/OBJ/GLB or similar) with PBR textures.
• A short in-engine scene or turntable videos demonstrating assets in motion.
• Source files so my team can tweak or expand later.
• Clear notes on shader use, material setups and any third-party plug-ins.
Bonus points if you can:
• Optimise assets for real-time performance on mid-range PCs and current-gen consoles.
• Suggest workflow improvements for faster iteration as we continue adding content.
If you have shipped or significantly contributed to a realistic 3D game—especially one that began in 2D—please share links, reels or playable builds. Let’s give this arena the spectacle it deserves.
IMPORTANT: Please only make the proposal whether you can really delivery exaclty like in the reference picture.
Scope
• Build a realistic visual style throughout the arena.
• Prioritise three key areas:
1. Character models – believable proportions, clean topology and animation-ready rigs.
2. Environment and scenery – modular architecture, terrain, props and atmospheric lighting that sell the setting.
3. Special effects and animations – impactful VFX (explosions, energy bursts, particle trails) and fluid combat animations that match the new models.
I will not share the full backend code due to confidentiality so please give an offer considering you wil create your own code, I will make the UAT and then I will internalize or integrate with my code.
What I’ll provide
• The existing 2D art, level layout and design docs.
• Style references and in-game footage showing timing and scale.
What I’d like back
• High-quality 3D assets (FBX/OBJ/GLB or similar) with PBR textures.
• A short in-engine scene or turntable videos demonstrating assets in motion.
• Source files so my team can tweak or expand later.
• Clear notes on shader use, material setups and any third-party plug-ins.
Bonus points if you can:
• Optimise assets for real-time performance on mid-range PCs and current-gen consoles.
• Suggest workflow improvements for faster iteration as we continue adding content.
If you have shipped or significantly contributed to a realistic 3D game—especially one that began in 2D—please share links, reels or playable builds. Let’s give this arena the spectacle it deserves.