3D Artist with Unity and Real time experience
Budget: $15 – $25 CAD
Your mandate
As a freelance 3D artist, you will play a key role in creating high-quality assets, from modeling and LODs to textures and materials. Supported by our Lead Artist and Art Director, you’ll be responsible for producing and adapting 3D models based on client-supplied references and visuals, while ensuring alignment with our technical and artistic standards.
Create realistic urban and/or natural environments based on precise real-world references
Produce game-ready 3D assets that meet real-time performance standards
Optimize, revise, and adapt existing 3D models
Build and texture 3D buildings using architectural plans or mockups
Design and apply realistic textures and materials
Communicate proactively with the team to flag missing references or unclear requirements
Your profile
Technical requirements:
Proficiency in 3ds Max and Unity or Unreal Engine
Solid knowledge of Photoshop
Minimum 3 years of experience in the video game or film industry
Strong grasp of real-time geometry and realistic modeling techniques
Nice to have:
Basic knowledge of Revit or AutoCAD
Passion for architecture and a strong visual culture
Experience creating PBR textures (Substance)
Ability to optimize models for real-time performance
Ability to read and interpret architectural drawings
Familiarity with a typical game production pipeline
Understanding of lighting and shading techniques
Are you rigorous, autonomous, passionate about architecture and have a good artistic eye? Then this is the perfect mandate for you.
As a freelance 3D artist, you will play a key role in creating high-quality assets, from modeling and LODs to textures and materials. Supported by our Lead Artist and Art Director, you’ll be responsible for producing and adapting 3D models based on client-supplied references and visuals, while ensuring alignment with our technical and artistic standards.
Create realistic urban and/or natural environments based on precise real-world references
Produce game-ready 3D assets that meet real-time performance standards
Optimize, revise, and adapt existing 3D models
Build and texture 3D buildings using architectural plans or mockups
Design and apply realistic textures and materials
Communicate proactively with the team to flag missing references or unclear requirements
Your profile
Technical requirements:
Proficiency in 3ds Max and Unity or Unreal Engine
Solid knowledge of Photoshop
Minimum 3 years of experience in the video game or film industry
Strong grasp of real-time geometry and realistic modeling techniques
Nice to have:
Basic knowledge of Revit or AutoCAD
Passion for architecture and a strong visual culture
Experience creating PBR textures (Substance)
Ability to optimize models for real-time performance
Ability to read and interpret architectural drawings
Familiarity with a typical game production pipeline
Understanding of lighting and shading techniques
Are you rigorous, autonomous, passionate about architecture and have a good artistic eye? Then this is the perfect mandate for you.
Related categories:
3D Rendering
3ds Max
3D Modelling
3D Animation
3D Design
Unreal Engine
Unity
3D Studio Max