3D Animator for YouTube Series
Budget: $100 – $200 USD
I run a fan-driven YouTube project that fuses the worlds of Twisted Metal and Transformers, and I’m looking for a 3D animator who can drop into my existing pipeline and breathe life into several pivotal sequences.
Here’s what I need: adrenaline-charged battle choreography—think high-speed vehicle combat segueing into dynamic bot transformations—along with more intimate character-to-character moments where expression, lip-sync, and subtle body language sell the dialogue. All animation must match the hero models and rig specs I’ll supply; these designs are locked, so consistency is crucial.
You’ll receive:
• Fully textured character and vehicle meshes, established rigs, and storyboards for each scene
• Shot breakdowns with timing, camera moves, and audio references
• My shader and lighting presets so your passes drop cleanly into the current look-dev
What I’m expecting back:
• Final 24 fps FBX or Alembic animation files per shot, with clean, non-destructive keyframes
• Playblast previews for quick sign-off before final caching
• A short hand-over note on any custom rigs or constraints you add
I’m fine whether you prefer Blender, Maya, or Cinema 4D—use whatever lets you work fastest, as long as the exports hit the formats above. If you can iterate quickly on notes and keep channeling that arcade-metal energy the franchise is known for, we’ll be a perfect fit.
Here’s what I need: adrenaline-charged battle choreography—think high-speed vehicle combat segueing into dynamic bot transformations—along with more intimate character-to-character moments where expression, lip-sync, and subtle body language sell the dialogue. All animation must match the hero models and rig specs I’ll supply; these designs are locked, so consistency is crucial.
You’ll receive:
• Fully textured character and vehicle meshes, established rigs, and storyboards for each scene
• Shot breakdowns with timing, camera moves, and audio references
• My shader and lighting presets so your passes drop cleanly into the current look-dev
What I’m expecting back:
• Final 24 fps FBX or Alembic animation files per shot, with clean, non-destructive keyframes
• Playblast previews for quick sign-off before final caching
• A short hand-over note on any custom rigs or constraints you add
I’m fine whether you prefer Blender, Maya, or Cinema 4D—use whatever lets you work fastest, as long as the exports hit the formats above. If you can iterate quickly on notes and keep channeling that arcade-metal energy the franchise is known for, we’ll be a perfect fit.
Related categories:
Animation
Maya
3D Modelling
3D Animation
3D Design
3D Rigging
3D Graphic Design
3D Art