Animated Obelisk in Starfield

Job ID: 39901537

Budget: $30 – $250 USD

Obelisk That rotates and descends (GSAP)

1. ✧ OBELISK – VISUAL SPECS
• Model Reference: Image provided by client (approved render)
• Aspect Ratio: 4.5:1 height to width (locked)
• Texture: Matte black stone
• Surface: Carved by time — includes:
• 3 deep central fractures (like lightning scars)
• 9 vein like fissures branching organically
• No gloss, no highlights — pure matte, shadow defines form
• Edges: Crisp but not sharpened — aged, not machined
• Lighting:
• A soft radiance from the top-right corner (mimicking a distant “North Star”)
• Gentle sidefall shadows across the left plane
• Zero ambient bounce — background remains black



2. ANIMATION — MOTION SEQUENCE

➤ 2.1 Initial State
• Black screen, 16:9 full width, silent
• Starfield present (see section 3)
• No UI, no text, no elements visible


➤ 2.2 Obelisk Descent (Duration: 2.7 seconds)
• Obelisk descends vertically from above, slow and controlled
• Slight angular tilt toward the viewer’s right — aligning with the top-right “North Star”
• Eases gently into its resting position, not mechanical
• No rotation or lateral movement

➤ 2.3 Dust Release (Starts 0.3 seconds after landing)
• Nine grains of sacred dust fall from the base (bottom left of the obelisk)
• Animation of dust is minimalist — think grains of sand in silence
• Each grain falls with slight variance, like debris shaken loose from time itself
• Particles should be visible only barely, like stardust
• Dust fall duration: ~2.7 seconds total



3. ✧ STARFIELD – BACKGROUND SETTING
• Black infinite sky, no visible horizon or gradient
• Total stars: 27
• 9 stars at 0.45 opacity cycles
• 18 stars at 0.72 opacity cycles
• 1 prominent “North Star”: 1.08 cycle
• Positioned in the top right quadrant, very distant
• Extremely faint glimmer
• Aligns perfectly with the obelisk’s angle and light source
• Stars do not twinkle wildly — gentle, reverent fading only
• No star movement or parallax scroll — pure stillness