AAA Weapon 3D Modeling

Job ID: 39954750

Budget: €30 – €250 EUR

I need a seasoned 3D artist who can take a firearm from idea to showcase-ready asset, matching the polish expected in current AAA titles. You will handle every stage: modeling in 3ds Max, texturing in Substance Painter (or an equivalent PBR workflow), and final lighting and rendering in Marmoset Toolbag.

Because I don’t yet have reference art, I’m open to your creative direction. Whether the design leans futuristic, modern-military, or something in between, the final piece must read as a convincing, production-ready firearm. Feel free to pitch a rifle, handgun, or hybrid concept—what matters most is photoreal execution and clean topology.

Deliverables (all mandatory):
• 3ds Max source file with properly named, non-destructive layers
• Three Toolbag renders:
– beauty shot with AAA lighting/textures
– visible wireframe view
– bake-map call-out (AO and Normal)
• JPG exports of each texture set, each with its wireframe overlay

Every texture must be PBR-ready, baked maps free of errors, and UVs efficiently packed. I will consider the project complete once your renders match the quality found in current flagship shooters and the model imports cleanly into Unreal or Unity with no shading issues.

If you have a portfolio piece that matches this bar, share it so I can green-light the concept quickly.