Stylized Game Character Modeler

Job ID: 40484387

Budget: $30 – $250 USD

I’m building a video-game prototype and I need a 3D artist who can take my stylized character concepts all the way from sculpt to engine-ready asset. You should be comfortable creating both a clean high-poly sculpt for baking and a well-optimized low-poly mesh that will hold up in real-time.

Once the geometry is approved, I’ll also need a functional rig with basic facial controls so I can drop the character straight into Unity/Unreal for animation tests. If texturing is in your wheelhouse, let me know; I’d like to keep everything under one roof where possible, using standard PBR maps (Substance, Painter, or an equivalent workflow).

Deliverables
• High-poly sculpt (ZBrush, Blender, or similar)
• Low-poly game mesh with UVs, under agreed tri-count
• Clean rig (FK/IK) compatible with Unity/Unreal humanoid importer
• Optional: stylized PBR texture set (albedo, normal, roughness, metallic)

Send a link to at least one stylized character you’ve modeled and rigged, noting the final poly count and engine it shipped in. A quick word on your toolset and estimated turnaround time for a single hero character will help me lock in milestones right away.