Source European 3D Asset Artists
Budget: €12 – €18 EUR
I need a concise, well-researched roster of independent 3D artists and small studios based in Europe who already specialise in weapons, character avatars and full game environments. The deliverable should help me move straight into outreach, so accuracy and clear evidence of fit are crucial.
What the artists must offer
• Proven work in a realistic visual style—portfolio links or ArtStation pages that clearly show this.
• Capability to supply fully rigged and animated assets, not just static models.
• Demonstrable experience with at least one of the following asset types: firearms or melee weapons, humanoid avatars, large-scale or modular environments (a single artist can cover any or all of these).
What I expect in the list
• Name (or studio name) and country of residence.
• Primary specialty tags: weapons / avatars / environments.
• Portfolio URL plus one direct link to a project that best illustrates their realistic style.
• Confirmation—stated on their profile, résumé or portfolio—that they handle rigging and animation in-house.
• Email address or preferred business contact channel.
• Optional but helpful: engine familiarity (Unreal, Unity, Godot) and software they use (Maya, Blender, ZBrush, Substance).
Format & volume
A single spreadsheet or Airtable view is fine. Aim for 30–40 qualified entries; more is welcome if you keep the quality bar consistent.
Acceptance criteria
• Every entry meets all three mandatory capability points above.
• Links open publicly without login.
• Spelling of names and URLs is correct so nothing bounces.
• Sheet is delivered ready to filter or sort by country and asset specialty.
With the right research approach—digging through ArtStation, Behance, Sketchfab, relevant Discord servers and European CG forums—this should be straightforward. Let me know your turnaround time and any clarifying questions, and I’ll green-light you to begin.
What the artists must offer
• Proven work in a realistic visual style—portfolio links or ArtStation pages that clearly show this.
• Capability to supply fully rigged and animated assets, not just static models.
• Demonstrable experience with at least one of the following asset types: firearms or melee weapons, humanoid avatars, large-scale or modular environments (a single artist can cover any or all of these).
What I expect in the list
• Name (or studio name) and country of residence.
• Primary specialty tags: weapons / avatars / environments.
• Portfolio URL plus one direct link to a project that best illustrates their realistic style.
• Confirmation—stated on their profile, résumé or portfolio—that they handle rigging and animation in-house.
• Email address or preferred business contact channel.
• Optional but helpful: engine familiarity (Unreal, Unity, Godot) and software they use (Maya, Blender, ZBrush, Substance).
Format & volume
A single spreadsheet or Airtable view is fine. Aim for 30–40 qualified entries; more is welcome if you keep the quality bar consistent.
Acceptance criteria
• Every entry meets all three mandatory capability points above.
• Links open publicly without login.
• Spelling of names and URLs is correct so nothing bounces.
• Sheet is delivered ready to filter or sort by country and asset specialty.
With the right research approach—digging through ArtStation, Behance, Sketchfab, relevant Discord servers and European CG forums—this should be straightforward. Let me know your turnaround time and any clarifying questions, and I’ll green-light you to begin.
Related categories:
Animation
Maya
3D Modelling
3D Animation
3D Design
Game Development
Game Art
3D Art