Realistic Character Model for Animation
Budget: $250 – $750 USD
I need a fully-realised, realistic 3D character that will slot straight into my animation pipeline. You will start from my concept sketches and reference photos and sculpt the high-resolution model, then retopologise it for clean deformation, UV-unwrap, texture and deliver it in a production-ready format.
Because the character is meant for animation, topology has to be animation-friendly—edge loops around joints, no pinching, and a final poly count that balances detail with performance. I prefer files in .fbx or .ma, and textures in 4K PBR maps (Base Color, Roughness, Metallic, Normal). If you work in ZBrush, Maya, Blender or similar industry-standard tools, that’s perfect; please just confirm the exact versions so I can open the files on my end.
Deliverables:
• High-poly sculpt
• Game/animation-ready low-poly mesh with clean topology
• 4K PBR texture set
• Source files and final export (.fbx or .ma)
I will review on the basis of accuracy to references, natural skin and cloth detail, and trouble-free deformation in a quick test rig. If this sounds like your speciality, let’s get started—feel free to show me any past realistic characters you’ve animated or rigged.
Because the character is meant for animation, topology has to be animation-friendly—edge loops around joints, no pinching, and a final poly count that balances detail with performance. I prefer files in .fbx or .ma, and textures in 4K PBR maps (Base Color, Roughness, Metallic, Normal). If you work in ZBrush, Maya, Blender or similar industry-standard tools, that’s perfect; please just confirm the exact versions so I can open the files on my end.
Deliverables:
• High-poly sculpt
• Game/animation-ready low-poly mesh with clean topology
• 4K PBR texture set
• Source files and final export (.fbx or .ma)
I will review on the basis of accuracy to references, natural skin and cloth detail, and trouble-free deformation in a quick test rig. If this sounds like your speciality, let’s get started—feel free to show me any past realistic characters you’ve animated or rigged.
Related categories:
Game Design
3D Rendering
Animation
Maya
3D Modelling
3D Animation
Blender
3D Rigging
3D Graphic Design
3D Art