Realistic Character Model for Animation

Job ID: 40591780

Budget: $250 – $750 USD

I need a fully-realised, realistic 3D character that will slot straight into my animation pipeline. You will start from my concept sketches and reference photos and sculpt the high-resolution model, then retopologise it for clean deformation, UV-unwrap, texture and deliver it in a production-ready format.

Because the character is meant for animation, topology has to be animation-friendly—edge loops around joints, no pinching, and a final poly count that balances detail with performance. I prefer files in .fbx or .ma, and textures in 4K PBR maps (Base Color, Roughness, Metallic, Normal). If you work in ZBrush, Maya, Blender or similar industry-standard tools, that’s perfect; please just confirm the exact versions so I can open the files on my end.

Deliverables:
• High-poly sculpt
• Game/animation-ready low-poly mesh with clean topology
• 4K PBR texture set
• Source files and final export (.fbx or .ma)

I will review on the basis of accuracy to references, natural skin and cloth detail, and trouble-free deformation in a quick test rig. If this sounds like your speciality, let’s get started—feel free to show me any past realistic characters you’ve animated or rigged.