Medium-Poly Character Retopology
Budget: $8 – $15 USD
I am looking for an experienced 3D artist to help finish a small 3D character and asset project.
I already have:
- 1 stylized character model/sculpt
- 5 simple game assets/props
- A Unity level/blockout already started
I do not need concept design from scratch. The character and assets are already made. I mainly need help bringing the 3D work to a clean, portfolio-ready stage.
Deadline: 9 days.
What I need help with:
1. Character work
- Retopology of the existing stylized character
- Clean medium-poly topology suitable for animation/posing
- UV unwrapping with readable UV maps
- Texturing/colouring in Substance Painter
- Basic rigging for posing only
- Wireframe version and UV screenshots/renders
2. Game asset work
- Retopology/cleanup of 5 existing simple game assets if needed
- UV unwrapping
- Baking where needed, including normal maps
- Texturing in Substance Painter
- Clean export-ready models suitable for a small diorama or Sketchfab-style presentation
- Renders/screenshots showing the models from multiple angles
3. Short process breakdown
After completing the work, I need a short written breakdown of what was done, including:
- Retopology process
- UV process
- Baking/texturing process
- Any technical choices made
- Any problems fixed or simplified
- Software used
- Important screenshots, if possible
Important:
I do not need AAA-level work. I need clean, understandable, properly finished work that can be presented clearly. Please keep the price as low as possible and tell me honestly what can realistically be completed within 7 days.
Please send:
- Estimated time needed
- Total price
- What software you will use
- Whether you can complete this within 9 days
- Examples of similar retopology, UV, texturing, or rigging work
I already have:
- 1 stylized character model/sculpt
- 5 simple game assets/props
- A Unity level/blockout already started
I do not need concept design from scratch. The character and assets are already made. I mainly need help bringing the 3D work to a clean, portfolio-ready stage.
Deadline: 9 days.
What I need help with:
1. Character work
- Retopology of the existing stylized character
- Clean medium-poly topology suitable for animation/posing
- UV unwrapping with readable UV maps
- Texturing/colouring in Substance Painter
- Basic rigging for posing only
- Wireframe version and UV screenshots/renders
2. Game asset work
- Retopology/cleanup of 5 existing simple game assets if needed
- UV unwrapping
- Baking where needed, including normal maps
- Texturing in Substance Painter
- Clean export-ready models suitable for a small diorama or Sketchfab-style presentation
- Renders/screenshots showing the models from multiple angles
3. Short process breakdown
After completing the work, I need a short written breakdown of what was done, including:
- Retopology process
- UV process
- Baking/texturing process
- Any technical choices made
- Any problems fixed or simplified
- Software used
- Important screenshots, if possible
Important:
I do not need AAA-level work. I need clean, understandable, properly finished work that can be presented clearly. Please keep the price as low as possible and tell me honestly what can realistically be completed within 7 days.
Please send:
- Estimated time needed
- Total price
- What software you will use
- Whether you can complete this within 9 days
- Examples of similar retopology, UV, texturing, or rigging work
Related categories:
3D Rendering
Maya
3D Modelling
3D Animation
3D Design
Blender
3D Visualization
Game Art
3D Graphic Design
3D Art