3d stylized Christian monk character (with details as Orthodox Christian from Greece)
Budget: €30 – €250 EUR
I’m building a third-person Unreal Engine game and need a fully-rigged Christian (Greek) Orthodox monk that plugs straight into the default UE5.7 third-person skeleton. I’ll supply a high-resolution photo of the real monk whose facial likeness we must match, along with reference pictures for clothing, the gentle smile pose, and the exact way he holds his hands.
***************
1. PLEASE contact with us only IF YOU CAN really make a 3d stylized character looking exactly the same with the photos we will send you.
(please send us an example of your work, modelling a real person to a 3d character)
***************
We will give you photos of this person and will be converting him in a stylized 3d character.
Concerning the polygonal range, maybe about 50000-80000 would be ok, but we will send you other characters of the game to take a glance of the needed result.
Art & rig requirements
• High-detail meshes and PBR textures for robe, beard and a Greek Orthodox prayer rope (komboskini) hanging from his wrist.
• Skin weights and joint naming identical to Epic’s Mannequin so he can use all stock animations without retargeting.
Please export the character as an Unreal-ready .uasset plus the working Maya/Blender file so I can re-import if needed.
***************
1. PLEASE contact with us only IF YOU CAN really make a 3d stylized character looking exactly the same with the photos we will send you.
(please send us an example of your work, modelling a real person to a 3d character)
***************
We will give you photos of this person and will be converting him in a stylized 3d character.
Concerning the polygonal range, maybe about 50000-80000 would be ok, but we will send you other characters of the game to take a glance of the needed result.
Art & rig requirements
• High-detail meshes and PBR textures for robe, beard and a Greek Orthodox prayer rope (komboskini) hanging from his wrist.
• Skin weights and joint naming identical to Epic’s Mannequin so he can use all stock animations without retargeting.
Please export the character as an Unreal-ready .uasset plus the working Maya/Blender file so I can re-import if needed.
Related categories:
3D Rendering
Animation
Maya
3D Modelling
3D Animation
Unreal Engine
Blender
3D Rigging
Game Art