3D speech animation for Digital Humans / Digital Avatars
Budget: £18 – £36 GBP
We are looking for experts in 3D character animation (any aspects: creation, rigging, etc). that also have some experience (*or at least have thought about) real-time speech and language animation for frameworks like MetaHumans, WebGL, Unity, etc.
We are experts at building chatbots and are now starting work on building a platform that combines conversational AI tech like Dialog Flow or Watson with real-time speech animation of digital humans. (Here is an example of what we are going for from another company in the space).
We’d like to talk to someone that has the relevant experience with lip-sync style tech. It would be even better if you've also worked with speech output systems like Amazon Polly and managed to connect the two systems together. One observation so far is that animators are working on mouth and lip animation - but don’t animate the head & shoulders ( … in the way a real person speaks).
As this is a chatbot, the animation will need to work in real time on dynamic content as it responds to user requests. (Again … check out the demo above).
Some potential key platform knowledge would be Unreal, Unity, Maya, Blander, rigging, meshing, etc. We’d like to start the project by understanding recommended process and platforms. From there we’d like to hire you to potentially start building digital human avatars for us that are a photo realistic as possible.
We are experts at building chatbots and are now starting work on building a platform that combines conversational AI tech like Dialog Flow or Watson with real-time speech animation of digital humans. (Here is an example of what we are going for from another company in the space).
We’d like to talk to someone that has the relevant experience with lip-sync style tech. It would be even better if you've also worked with speech output systems like Amazon Polly and managed to connect the two systems together. One observation so far is that animators are working on mouth and lip animation - but don’t animate the head & shoulders ( … in the way a real person speaks).
As this is a chatbot, the animation will need to work in real time on dynamic content as it responds to user requests. (Again … check out the demo above).
Some potential key platform knowledge would be Unreal, Unity, Maya, Blander, rigging, meshing, etc. We’d like to start the project by understanding recommended process and platforms. From there we’d like to hire you to potentially start building digital human avatars for us that are a photo realistic as possible.