3d character artist

Job ID: 37170768

Budget: $10 – $30 USD

create 3D models for our new project; creating Roblox games.

Create a 3D model of the character based on the attached 2D concept image and texture it to a high level of detail.
Rigging and Animation:

Task:
Rig the 3D character for animation and create a short animation sequence (e.g., a walk or idle animation).
Directions:
1. Rigging: Using your chosen 3D software, rig the character for animation. Create a skeleton (bones) that accurately matches the character's proportions and joints. Ensure proper weighting and skinning to allow for realistic deformations during animation.
2. Animation Sequence: Develop a short animation sequence that showcases the character's movement. Common choices include a walk cycle, idle animation, or a specific action related to the character's concept. The animation should be smooth and convincing.
3. Looping (if applicable): If your animation is meant to be looped (e.g., walk cycle), ensure that it seamlessly loops without noticeable transitions. Smooth transitions are essential for in-game animations.
4. Performance Considerations: Keep in mind the performance requirements for the target platforms. Optimize the rig and animation to run efficiently without compromising visual quality.
5. Documentation: Provide a brief description of the rigging process, including any special considerations or challenges you encountered. Explain the purpose and context of the animation sequence.
6. Submission: Submit the rigged 3D character model with the animation sequence in a format that can be easily reviewed. Include any additional files or notes related to the rigging and animation process.

By following these directions, the 3D artist should be able to effectively complete the tasks related to 3D Modelling and Texturing, as well as Rigging and Animation, based on the provided 2D concept image.
Related categories: 3D Rendering Animation Maya 3D Modelling 3D Animation