Unreal Engine Virtual DJ Stage
Budget: $25 – $50 AUD
I need a real-time nightclub / festival environment built in Unreal Engine that can host livestreamed DJ sets. The core scene is a main stage with turntables and screens where I will be streaming my performances. Two must-have features drive the brief:
• Fully customizable lighting – I want to be able to switch colors, intensity, and patterns on the fly during a set. A simple blueprint-driven control panel I can operate while streaming is essential.
• Audience interaction – viewers should feel as though they’re on a virtual dance floor. I picture AI or Blueprint-controlled dancers who react to BPM changes and camera angle shifts, plus collision-free space for spectators’ avatars when I integrate multiplayer later on. If you can leave hooks for extra interactions (chat bubbles or emote reactions), all the better.
The project should be packaged as a clean Unreal Engine 5 project, clearly commented, with any marketplace assets you use listed in a read-me. Final delivery: the .uproject with all content, a short video demo of the lighting presets cycling live, and written setup instructions so I can launch the level and go live without tinkering.
I already have music ; focus entirely on the environment, lighting blueprint, and interactive dance floor logic. If this pilot scene runs smoothly at 60 fps on a mid-range gaming PC, the next phase will add live audience avatars and extra rooms.
• Fully customizable lighting – I want to be able to switch colors, intensity, and patterns on the fly during a set. A simple blueprint-driven control panel I can operate while streaming is essential.
• Audience interaction – viewers should feel as though they’re on a virtual dance floor. I picture AI or Blueprint-controlled dancers who react to BPM changes and camera angle shifts, plus collision-free space for spectators’ avatars when I integrate multiplayer later on. If you can leave hooks for extra interactions (chat bubbles or emote reactions), all the better.
The project should be packaged as a clean Unreal Engine 5 project, clearly commented, with any marketplace assets you use listed in a read-me. Final delivery: the .uproject with all content, a short video demo of the lighting presets cycling live, and written setup instructions so I can launch the level and go live without tinkering.
I already have music ; focus entirely on the environment, lighting blueprint, and interactive dance floor logic. If this pilot scene runs smoothly at 60 fps on a mid-range gaming PC, the next phase will add live audience avatars and extra rooms.