Unreal Engine 4 (UE4) Two Handed Weapon Hand IK Bug Fix

Job ID: 31562121

Budget: £20 – £250 GBP

Hi guys,

We've been having an issue with our two handed weapon IKs not working with the current Synty asset pack that we're using the Advanced Locomotion System V4. The bug seems incredibly simple to resolve but we've been stuck on it for weeks now. Also tried reaching out to other developers in Discords as well as Fiverr developers and so far we've hand no luck so we thought Freelancer is our next option to hopfully find a developer that can help us resolve this frustrating issue.

Ok so we have the Rifle state which is a two handed weapon, which is spawned in and attached on the chracter's right hand. Then we simply want to attach the left hand to the foregrip of the rifle, we've tried using the ALS hand IKs which we couldn't get working. We've then tried FABRIK and Two Bone from an varible that gets the held objects Hand_IK socket's location and moves the left hand to that postion. But sadly nothing is working.

We have an idea that the rifle animation may be conflicting with animation BP to keep the hand in place, but we're not 100% sure. But we retargeted our characters from the ALS pack, and have been informed this may have been an issue but I can't see why. Anyway I've created some screenshots of our current BPs for you guys to look through and see if you can see where you can implement a method. All the techniques we've attempted have been removed so you'll just need to implement your own method to simply getting the rifle to attach.

I've also created a demonstration video on how the current BPs are effecting the characters Rifle state in game: https://youtu.be/yKIEkN3HrC0

If you have any questions please don't hesitate to ask, as we really want to find a fix to this bug without having to rebuild a movement system as we'll loose too much time when we are working on other areas that need more attention. As the ALS retarget has worked fine, other than the hand IKs.