Universal Mixamo Humanoid Rigging

Job ID: 40318376

Budget: $30 – $250 USD

I have a single humanoid character already exported as an FBX and need a production-ready rig that drops straight into Adobe Mixamo, accepts any of its animations, and still looks clean in Unreal or Unity. The body must be fully skinned, weight-painted, and organised under a hierarchy Mixamo recognises, with no popping or clipping during extreme poses.

On top of that, I want complete facial rigging—jaw, eyes, brows, lips—so I can drive expressions and future lip-sync. Whether you prefer Maya, Blender, or 3ds Max is up to you, as long as the final asset comes back as a single FBX that re-imports without errors.

Deliverables
• Rigged FBX (body + facial controls)
• Quick viewport playblast or video showing at least three Mixamo animations running smoothly
• Short read-me noting any custom controls, naming conventions, or recommended export settings

Acceptance criteria
• Mesh stays distortion-free across the standard Mixamo animation pack
• Facial controls remain stable during body motion
• File opens cleanly in Blender, Maya, Unreal, and Unity without warnings

Let me know your tool of choice, estimated turnaround, and links to previous humanoid rig examples. I’m ready to move forward immediately with the right rigger.