Unity URP Deformation Shader (Mud Mesh)

Job ID: 39413119

Budget: €250 – €350 EUR

I'm looking for a custom shader in Unity's URP. (Unity 6)

Basically I need to use it in on my road meshes, and it needs to deform where my wheels pass.

The technique needs to be optimized and performant on mobile devices.

My road can be irregular, roated on Y axis, already deformed a bit in 3ds max. I need to create tracks where the wheel passes. Similar to mobile game Mudness or PC game Snowrunner. So the shader must be very well done.

The shader must have base texture and normal map, tileable if needed.


Do not come with examples from the asset store or already made, I've tried them all but none can do it. The only one that does the job is trax from Microsplat, but it's not performant on mobile and it won't work on unity 6!
Related categories: 3D Rendering 3D Modelling 3D Animation Unity 3D