Team Needed for Continuing Unreal Engine Horror Game
Budget: $3,000 – $5,000 USD
Looking for Small Team (Programmer, Level Designer, 3D Artist, UI) to Continue Indie Horror Game in Unreal Engine
Description:
I’m developing a survival horror game in Unreal Engine and need a small, reliable team to help me continue building from the progress already made. This is a paid freelance project with milestone-based work.
The game already has:
• An asylum/hospital map (in progress: basement, cafeteria, helipad, 2nd floor).
• Purchased military character models and bodycam system with animations.
• A lobby/solo system + UI prototype.
• Core concept, story direction, and gameplay references.
I need a team who can use what I already have and expand/polish it rather than starting from scratch. Roles Needed
• Programmer / Unreal Scripter – Set up gameplay logic, AI behavior, inventory, objectives (e.g., power outage, generator restart).
• Level Designer / Builder – Finish map areas (basement, lighting, helipad, second story).
• 3D Artist / Animator – Apply bodycam animations to military characters, polish models, rigging if needed.
• UI/UX Designer – Refine horror inventory UI (grunge textures, blood spatters, interactive hover effects).
• (Optional) Sound Designer – Add horror SFX, ambient sounds, and chase music.
Description:
I’m developing a survival horror game in Unreal Engine and need a small, reliable team to help me continue building from the progress already made. This is a paid freelance project with milestone-based work.
The game already has:
• An asylum/hospital map (in progress: basement, cafeteria, helipad, 2nd floor).
• Purchased military character models and bodycam system with animations.
• A lobby/solo system + UI prototype.
• Core concept, story direction, and gameplay references.
I need a team who can use what I already have and expand/polish it rather than starting from scratch. Roles Needed
• Programmer / Unreal Scripter – Set up gameplay logic, AI behavior, inventory, objectives (e.g., power outage, generator restart).
• Level Designer / Builder – Finish map areas (basement, lighting, helipad, second story).
• 3D Artist / Animator – Apply bodycam animations to military characters, polish models, rigging if needed.
• UI/UX Designer – Refine horror inventory UI (grunge textures, blood spatters, interactive hover effects).
• (Optional) Sound Designer – Add horror SFX, ambient sounds, and chase music.