Skin Weighting Clothing + Armour (+ ability to animate is a massive bonus)

Job ID: 31312783

Budget: £250 – £750 GBP

We are developing an open-world Action-RPG that has been approved for release on Xbox, and is also releasing on Steam. After a successful Kickstarter campaign, we are looking to hire to progress the project towards our future goals.

For this role, we would be looking to hire an artist/animator to Skin weight armour with NO CLIPPING. This is a mid-to-long-term role that will start with this simple skin weighting job, but will include animation and more skin weighting in the future. This price does not include those future tasks however, we will pay for those separately when the time comes.

The details of this job are:
- We have 3 Clothing/Armour sets that are rigged to the Unreal Engine metahuman skeleton, modelled around our game's base character
- 2 are armour sets so shouldn't bend too much with the character's limbs, one is a cloth clothing set so can bend as much as needed.
- Should be skin weighted with NO CLIPPING through the character's body
- Character should be ready to import into Unreal Engine 4.26

Skills for the job:
- Experience with Maya (with appropriate licenses) and Unreal Engine 4 [REQUIRED]
- Portfolio of skin weighted apparel SEPARATE from the character's body with no clipping [REQUIRED]
- Portfolio of animation work (combat animations are preferred) [ESSENTIAL]
- Ability to speak moderate-level English (Not required but would help a lot)

You will be in direct contact with me (Lead Developer) initially, but after the job starts I will send you over to our lead artist who you will be communicating with throughout the duration of your work
Related categories: Animation Maya 3D Modelling 3D Animation Unreal Engine