Roblox Interactive Objects Scripting
Budget: $10 – $30 USD
I’m building a Roblox experience where players can click, push, or otherwise interact with objects that trigger in-game events. The core of the job is Lua gameplay scripting: I already have the basic place set up in Roblox Studio, but the objects themselves still feel lifeless. I need someone who can write clean, well-commented scripts that handle proximity prompts, click detectors, chained animations, and simple server-client communication so each interaction is both responsive and secure.
Here’s what I’m expecting at the end:
• A set of reusable module scripts (or another structure you recommend) that power interactive objects—think doors that slide open, levers that start timers, buttons that spawn rewards, etc.
• Demonstration assets placed in-game so I can test everything in Play mode.
• A brief read-through or inline comments explaining how to plug additional meshes or parts into the same system.
i need a blender professional that knows how to design
Please share one or two examples of interactive object systems you’ve scripted before, and let me know how quickly you could deliver a first working version so we can iterate.
Here’s what I’m expecting at the end:
• A set of reusable module scripts (or another structure you recommend) that power interactive objects—think doors that slide open, levers that start timers, buttons that spawn rewards, etc.
• Demonstration assets placed in-game so I can test everything in Play mode.
• A brief read-through or inline comments explaining how to plug additional meshes or parts into the same system.
i need a blender professional that knows how to design
Please share one or two examples of interactive object systems you’ve scripted before, and let me know how quickly you could deliver a first working version so we can iterate.
Related categories:
Game Design
Animation
3D Modelling
3D Animation
Debugging
Game Development
Lua
Scripting
Blender
Roblox