Roblox Character Modeling, Texturing, and Rigging
Budget: $250 – $750 USD
Overview
I’m building an original collectible tower defense game on Roblox and I’m looking for a skilled 3D artist to create the characters and enemies. The art style is stylized, bright, and high contrast with bold readable silhouettes, similar in polish to top tier stylized games like Brawl Stars. Not realistic, not dark. These are collectible “Guardian” characters players summon and show off, so personality and visual appeal matter a lot.
Everything must be Roblox ready and optimized, since many units appear on screen at once on mobile devices. I’ll provide reference images and a written brief for each character.
What I need
Modeling
Rigging (characters will be animated)
Texturing
Animation (idle, walk, attack, plus a phase or enrage state for bosses)
VFX for abilities and effects, if you do this. If not, let me know and I’ll source it separately.
Scope
13 collectible hero characters (full model, rig, texture, animation). These are the priority.
A set of recolor and effect variants on those same rigs (cheaper, since they reuse the base model).
1 large boss character with phase transitions (hero quality, the showpiece).
4 to 6 simpler enemy creatures (low poly, basic walk and death animation).
1 game map environment.
1 lobby environment.
I’m building an original collectible tower defense game on Roblox and I’m looking for a skilled 3D artist to create the characters and enemies. The art style is stylized, bright, and high contrast with bold readable silhouettes, similar in polish to top tier stylized games like Brawl Stars. Not realistic, not dark. These are collectible “Guardian” characters players summon and show off, so personality and visual appeal matter a lot.
Everything must be Roblox ready and optimized, since many units appear on screen at once on mobile devices. I’ll provide reference images and a written brief for each character.
What I need
Modeling
Rigging (characters will be animated)
Texturing
Animation (idle, walk, attack, plus a phase or enrage state for bosses)
VFX for abilities and effects, if you do this. If not, let me know and I’ll source it separately.
Scope
13 collectible hero characters (full model, rig, texture, animation). These are the priority.
A set of recolor and effect variants on those same rigs (cheaper, since they reuse the base model).
1 large boss character with phase transitions (hero quality, the showpiece).
4 to 6 simpler enemy creatures (low poly, basic walk and death animation).
1 game map environment.
1 lobby environment.
Related categories:
3D Rendering
Animation
3D Modelling
3D Animation
3D Rigging
3D Graphic Design
3D Art