Rive Mascot Animator & Designer Needed
Budget: $250 – $750 USD
Rive Character Animator & State Machine Designer
We are looking for a skilled Rive Animator to design, rig, animate, and build interactive state machines for mascot characters. The ideal candidate has strong experience creating expressive character animations in Rive and can deliver clean, production-ready .riv and .rev files for developer integration.
This role is best suited for someone who understands both character animation and interactive animation logic, including Rive State Machines, inputs, triggers, transitions, and animation blending.
Responsibilities
Design, prepare, or refine mascot character artwork for animation in Rive
Rig mascot characters using Rive bones, constraints, keys, and organized artboards
Create expressive character animations such as:
Idle
Standing
Walking / running
Talking / mouth movement
Dancing
Jumping
Laughing
Crying
Happy / excited
Sad / confused
Custom actions and emotions based on project needs
Build and configure Rive State Machines for interactive character behavior
Set up inputs, booleans, numbers, and triggers for app or website integration
Create smooth transitions between animation states
Organize animation names, layers, inputs, and artboards clearly for developers
Optimize assets and animations for production use across web and mobile
Provide clean handoff files and basic documentation for implementation
Requirements
Strong hands-on experience with Rive.app
Proven experience building Rive State Machines
Strong understanding of:
State Machines
Inputs
Triggers
Booleans
Number inputs
Animation transitions
Interactive animation logic
Character illustration, rigging, and animation skills
Ability to create expressive mascot emotions and body language
Understanding of interactive product animation workflows
Ability to deliver organized, production-ready .riv and .rev files
Ability to communicate clearly with developers and product/design teams
Nice to Have
Experience creating interactive mascots, game characters, onboarding characters, or app assistants
Experience preparing Rive files for web, mobile, Unity, Flutter, React, or other runtime environments
Ability to create lip-sync, facial expressions, and emotion-based animation systems
Experience optimizing complex character rigs for performance
Deliverables
Mascot character design and/or prepared source assets
Fully rigged mascot character in Rive
Multiple animation states and character expressions
Interactive Rive State Machine setup
Clearly named inputs, triggers, animations, and artboards
Optimized .riv file for runtime use
Editable .rev source file
Basic handoff notes for developer integration
To Apply
Please share:
Your Rive portfolio
At least one interactive .riv example or screen recording showing a working State Machine
Examples of character rigging and mascot animation
Examples of Rive inputs, triggers, transitions, or interactive behaviors you have built
Your availability, estimated rate, and typical turnaround time
We are looking for a skilled Rive Animator to design, rig, animate, and build interactive state machines for mascot characters. The ideal candidate has strong experience creating expressive character animations in Rive and can deliver clean, production-ready .riv and .rev files for developer integration.
This role is best suited for someone who understands both character animation and interactive animation logic, including Rive State Machines, inputs, triggers, transitions, and animation blending.
Responsibilities
Design, prepare, or refine mascot character artwork for animation in Rive
Rig mascot characters using Rive bones, constraints, keys, and organized artboards
Create expressive character animations such as:
Idle
Standing
Walking / running
Talking / mouth movement
Dancing
Jumping
Laughing
Crying
Happy / excited
Sad / confused
Custom actions and emotions based on project needs
Build and configure Rive State Machines for interactive character behavior
Set up inputs, booleans, numbers, and triggers for app or website integration
Create smooth transitions between animation states
Organize animation names, layers, inputs, and artboards clearly for developers
Optimize assets and animations for production use across web and mobile
Provide clean handoff files and basic documentation for implementation
Requirements
Strong hands-on experience with Rive.app
Proven experience building Rive State Machines
Strong understanding of:
State Machines
Inputs
Triggers
Booleans
Number inputs
Animation transitions
Interactive animation logic
Character illustration, rigging, and animation skills
Ability to create expressive mascot emotions and body language
Understanding of interactive product animation workflows
Ability to deliver organized, production-ready .riv and .rev files
Ability to communicate clearly with developers and product/design teams
Nice to Have
Experience creating interactive mascots, game characters, onboarding characters, or app assistants
Experience preparing Rive files for web, mobile, Unity, Flutter, React, or other runtime environments
Ability to create lip-sync, facial expressions, and emotion-based animation systems
Experience optimizing complex character rigs for performance
Deliverables
Mascot character design and/or prepared source assets
Fully rigged mascot character in Rive
Multiple animation states and character expressions
Interactive Rive State Machine setup
Clearly named inputs, triggers, animations, and artboards
Optimized .riv file for runtime use
Editable .rev source file
Basic handoff notes for developer integration
To Apply
Please share:
Your Rive portfolio
At least one interactive .riv example or screen recording showing a working State Machine
Examples of character rigging and mascot animation
Examples of Rive inputs, triggers, transitions, or interactive behaviors you have built
Your availability, estimated rate, and typical turnaround time