Retarget 10 Animations to Rig
Budget: $15 – $25 USD
I have ten finished FBX animations that need to live on a brand-new humanoid rig. The model is ready, the original keyframes look great—I simply need those motions transferred so they play back flawlessly inside Blender.
Here’s the flow I’m expecting:
• Bring the FBX clips into Blender, map them to the supplied character, and verify every joint deform behaves as intended.
• Tweak weight painting or bone constraints only if the transfer introduces visible artifacts; otherwise keep the motion exactly as authored.
• Return a .blend file with the rig, all ten clean actions, and exports in any additional format you feel is helpful (FBX, etc.).
I rely on efficient communication, so please flag anything that could affect timing early. Once you confirm everything plays correctly in the viewport and on a quick render test, we’re done.
Looking forward to seeing these animations breathe on their new figure!
Here’s the flow I’m expecting:
• Bring the FBX clips into Blender, map them to the supplied character, and verify every joint deform behaves as intended.
• Tweak weight painting or bone constraints only if the transfer introduces visible artifacts; otherwise keep the motion exactly as authored.
• Return a .blend file with the rig, all ten clean actions, and exports in any additional format you feel is helpful (FBX, etc.).
I rely on efficient communication, so please flag anything that could affect timing early. Once you confirm everything plays correctly in the viewport and on a quick render test, we’re done.
Looking forward to seeing these animations breathe on their new figure!
Related categories:
3D Rendering
After Effects
Maya
3D Modelling
3D Animation
3D Design
Blender
3D Rigging