Realistic Maya Animation & Assets

Job ID: 40037564

Budget: $30 – $250 USD

I’m producing a short, realistic-style animation in Autodesk Maya and already have a portion of the asset library in place. To bring the piece to completion I still need additional custom characters and environment sets modeled, textured, rigged and integrated into the existing scene.

You’ll be working with my current Maya project file, matching the visual language and scale I’ve established while adding your own high-quality touches. Real-world proportions, physically-based materials and tidy outliner organisation are essential so that lighting and final compositing flow smoothly once all shots are blocked.

Deliverables
• Two new hero-level characters, fully rigged for facial and body animation
• One main environment plus modular background pieces that let me build out extra shots
• A fully rendered, 30-60 second sequence in .mov or image-sequence form, along with all working .mb files

I’ll handle storyboards and shot timing; you concentrate on asset creation, animation passes, lip-sync where needed, lighting and renders (Arnold preferred, but open to Redshift if you supply the setup). Everything must slot into Maya 2023 without plug-ins beyond those mentioned.

Once the final playblast meets the storyboard, we’ll push to final render, run a round of minor tweaks, and sign off. If this sounds like the kind of realistic Maya work you enjoy, let’s talk.