AI-Powered Photorealistic Virtual World
Budget: €12 – €18 EUR
I’m ready to start building a rich, AI-driven virtual world for desktop PC that blends everyday-life simulation, interactive experiences, and lifelike avatars. All three pillars are equally important to me:
• seamless simulations of daily activities
• engaging games plus training/educational content
• photorealistic, intelligent avatars that feel truly alive
Alongside those, I also want room for social, sporting, recreational, work-related, travel and holiday scenarios so the environment can grow into a complete digital society.
I’m looking to collaborate remotely with an expert who can guide both the creative vision and the technical backbone—ideally someone comfortable combining engines such as Unreal Engine/Unity with AI frameworks for character behaviour, procedural world generation and real-time voice or text interaction.
Key outcomes I’d like from our first phase:
1. A high-level architecture and technology stack proposal.
2. A small, runnable PC prototype showcasing one photorealistic avatar, a basic living space, and at least one interactive activity (gameplay or learning).
3. An outline for scaling the simulation systems and avatar pipeline.
If you’ve built AI characters, virtual production scenes or large-scale simulations before, let’s discuss how we can shape this vision together.
• seamless simulations of daily activities
• engaging games plus training/educational content
• photorealistic, intelligent avatars that feel truly alive
Alongside those, I also want room for social, sporting, recreational, work-related, travel and holiday scenarios so the environment can grow into a complete digital society.
I’m looking to collaborate remotely with an expert who can guide both the creative vision and the technical backbone—ideally someone comfortable combining engines such as Unreal Engine/Unity with AI frameworks for character behaviour, procedural world generation and real-time voice or text interaction.
Key outcomes I’d like from our first phase:
1. A high-level architecture and technology stack proposal.
2. A small, runnable PC prototype showcasing one photorealistic avatar, a basic living space, and at least one interactive activity (gameplay or learning).
3. An outline for scaling the simulation systems and avatar pipeline.
If you’ve built AI characters, virtual production scenes or large-scale simulations before, let’s discuss how we can shape this vision together.
Related categories:
Game Design
3D Rendering
3D Modelling
3D Animation
Game Development
Unreal Engine
Unity
AI Model Development