Polish and Optimize 3D City Scene, Avatar Heads, Vehicles, Routes and Effects – GLB / BLEND
Budget: €30 – €250 EUR
**Title:**
Polish and Optimize 3D City Scene, Avatar Heads, Vehicles, Routes and Effects – GLB / BLEND
**Project Description:**
I have a set of **GLB and BLEND files** for an interactive 3D project that are already mostly built, but the previous freelancer did not finish the final polish. The files include **avatar heads, a city scene, vehicles, roads/routes, effects, materials and environment assets**.
I need someone who can take the existing project, clean it up, improve the visual quality, adjust proportions and sizes, and make the whole scene feel more professional and production-ready.
**Main tasks:**
* Clean and polish existing **GLB / BLEND assets**
* Improve the **avatar heads** so they look cleaner and more consistent
* Adjust wrong sizes, proportions and object placement
* Clean geometry, normals, materials, textures and unused objects
* Improve or rebuild parts of the **city layout** where needed
* Make the **car routes / roads / traffic paths** more logical and visually convincing
* Add or improve suitable **effects**, for example lights, glow, particles, atmosphere, hologram-style effects, cyber/AI UI effects or other details that fit the project
* Improve materials and textures while keeping the style consistent
* Optimize the scene for real-time / GLB use
* Make sure the final GLB exports correctly without missing textures or broken references
**Important:**
I do not need a completely new project from scratch. I need someone who can work with the existing files, understand the current direction, and professionally finish, improve and polish them.
The result should look more finished, cleaner, better scaled and more visually impressive, while still staying close to the original concept.
**Deliverables:**
1. Updated **.blend file** with clean structure and organized objects
2. Optimized **.glb file** ready for direct import
3. Short summary of what was changed, improved or rebuilt
**Good fit if you have experience with:**
* Blender
* GLB / GLTF export
* 3D scene cleanup
* Real-time assets
* City or environment design
* Avatar / character head polish
* Vehicle routes or animated scene logic
* Materials, lighting and visual effects
Please include your portfolio and a short explanation of how you would approach improving the current files.
Polish and Optimize 3D City Scene, Avatar Heads, Vehicles, Routes and Effects – GLB / BLEND
**Project Description:**
I have a set of **GLB and BLEND files** for an interactive 3D project that are already mostly built, but the previous freelancer did not finish the final polish. The files include **avatar heads, a city scene, vehicles, roads/routes, effects, materials and environment assets**.
I need someone who can take the existing project, clean it up, improve the visual quality, adjust proportions and sizes, and make the whole scene feel more professional and production-ready.
**Main tasks:**
* Clean and polish existing **GLB / BLEND assets**
* Improve the **avatar heads** so they look cleaner and more consistent
* Adjust wrong sizes, proportions and object placement
* Clean geometry, normals, materials, textures and unused objects
* Improve or rebuild parts of the **city layout** where needed
* Make the **car routes / roads / traffic paths** more logical and visually convincing
* Add or improve suitable **effects**, for example lights, glow, particles, atmosphere, hologram-style effects, cyber/AI UI effects or other details that fit the project
* Improve materials and textures while keeping the style consistent
* Optimize the scene for real-time / GLB use
* Make sure the final GLB exports correctly without missing textures or broken references
**Important:**
I do not need a completely new project from scratch. I need someone who can work with the existing files, understand the current direction, and professionally finish, improve and polish them.
The result should look more finished, cleaner, better scaled and more visually impressive, while still staying close to the original concept.
**Deliverables:**
1. Updated **.blend file** with clean structure and organized objects
2. Optimized **.glb file** ready for direct import
3. Short summary of what was changed, improved or rebuilt
**Good fit if you have experience with:**
* Blender
* GLB / GLTF export
* 3D scene cleanup
* Real-time assets
* City or environment design
* Avatar / character head polish
* Vehicle routes or animated scene logic
* Materials, lighting and visual effects
Please include your portfolio and a short explanation of how you would approach improving the current files.
Related categories:
3D Rendering
3ds Max
3D Modelling
3D Animation
3D Design
Blender
3D CAD
3D Visualization
3D Graphic Design
Character Design