PSX-Style 1940s Character Models
Budget: $30 – $250 USD
I’m building a low-poly survival-horror project in Godot inspired by Silent Hill 1/3.
For the first playable slice I need seven fully rigged, PSX-era characters:
• a 1940s Japanese school girl (primary protagonist)
• three Japanese men and three Japanese women of mixed ages and roles
All models should be authentically dressed in period-correct attire and carry the trademark PSX look—tight triangle budgets, visibly pixelated 128×128 (or smaller) textures, slight UV jitter welcomed. Please keep everything Blender friendly so I can export to glTF for Godot without extra cleanup.
The school girl will also require these clips, keyed to a single skeleton so I can retarget later:
– idle
– walk
– run
– crouch idle
– crouch walk
-- melee hit
Bonus: if you feel inspired, add one PSX-style monster themed around World War II bombs and give the additional characters and monster a basic idle/walk/run set. I’ll happily pay extra for that stretch goal.
Deliverables
1. Seven low-poly characters, textured and rigged (.blend + exported .glb/.gltf).
2. Five animations on the school-girl rig; optional animation set for the others if tackling the bonus.
3. Clean directory structure ready to drop into Godot 4.
4. One revision round after first look to fine-tune proportions, textures, or rig weights.
Acceptance criteria
• All files open in Blender 3.x with no missing links.
• Models import into Godot with correct scale (1 m = 1 unit) and working armatures.
• Triangle count, texture resolution, and shading evoke late-90s PlayStation visuals.
• Clothing and hairstyles read as authentic 1940s Japan.
If this sounds like your jam, tell me how you’d translate that gritty PSX charm and share a couple of similar low-poly samples. Looking forward to bringing these characters to life together!
For the first playable slice I need seven fully rigged, PSX-era characters:
• a 1940s Japanese school girl (primary protagonist)
• three Japanese men and three Japanese women of mixed ages and roles
All models should be authentically dressed in period-correct attire and carry the trademark PSX look—tight triangle budgets, visibly pixelated 128×128 (or smaller) textures, slight UV jitter welcomed. Please keep everything Blender friendly so I can export to glTF for Godot without extra cleanup.
The school girl will also require these clips, keyed to a single skeleton so I can retarget later:
– idle
– walk
– run
– crouch idle
– crouch walk
-- melee hit
Bonus: if you feel inspired, add one PSX-style monster themed around World War II bombs and give the additional characters and monster a basic idle/walk/run set. I’ll happily pay extra for that stretch goal.
Deliverables
1. Seven low-poly characters, textured and rigged (.blend + exported .glb/.gltf).
2. Five animations on the school-girl rig; optional animation set for the others if tackling the bonus.
3. Clean directory structure ready to drop into Godot 4.
4. One revision round after first look to fine-tune proportions, textures, or rig weights.
Acceptance criteria
• All files open in Blender 3.x with no missing links.
• Models import into Godot with correct scale (1 m = 1 unit) and working armatures.
• Triangle count, texture resolution, and shading evoke late-90s PlayStation visuals.
• Clothing and hairstyles read as authentic 1940s Japan.
If this sounds like your jam, tell me how you’d translate that gritty PSX charm and share a couple of similar low-poly samples. Looking forward to bringing these characters to life together!
Related categories:
3D Rendering
Maya
3D Modelling
3D Animation
Game Development
Blender
Godot
Game Art