Modular Wolf Warrior Model

Job ID: 39967851

Budget: $150 – $450 USD

I want to add a wolf-warrior to my Unreal Engine 5 project that plugs straight into the Manny skeleton. The job is to sculpt, retopologize, skin-weight and texture a fully modular mesh so I can mix-and-match parts later. The character should read as a realistic anthropomorphic wolf clad in Victorian-era, steam-powered reinterpretations of medieval-fantasy plate. Think brass fittings, leather straps, subtle gear-work and smoked-steel plating—kept in dark, muted tones so it blends with a gloomy battlefield scene rather than jumping off the screen.

Because the mesh needs to be truly modular, please break it into these interchangeable sections: feet, legs, upper torso, arms, hands and head. Each section must line up perfectly with the Manny hierarchy; should work with the UE5 retargetting tool. Clean topology, correct joint orientation, and normalized UVs are essential so I can later create alternate skins and LODs without headaches.

Deliverables
• FBX (or native .uasset) with all body parts skinned to Manny
• 4K PBR texture sets for every part (BaseColor, Roughness, Metallic, Normal, AO)
• A demo level or simple map where I can test swapping sections in-engine

I’ll consider the work complete once the mesh drops into a fresh UE5 project, switches pieces on the Preview Scene Controller without misalignment, and animates flawlessly with the default Manny animations. If you already have a workflow in Blender, Maya or Z-Brush that keeps turn-around quick, let me know; I’m happy to adapt to whichever toolchain you prefer as long as the final asset behaves as described above.