Mid-Poly Realistic Character Models

Job ID: 39985660

Budget: ₹600 – ₹1,500 INR

I’m assembling a small library of realistic, mid-poly characters and need a skilled 3D artist to build them from scratch, ready for real-time use. Clean topology, believable proportions, and efficient UVs are essential because the models will be animated later on my end.

Pipeline expectations
Please sculpt and retopologize in your preferred tool—Blender, Maya, ZBrush, 3ds Max or similar—then bake maps and texture in a PBR workflow (Substance Painter or equivalent). I’ll need the native project files plus an exported FBX/OBJ and the standard texture set (Base Color, Normal, Roughness, Metallic/AO).

Deliverables
• One or more mid-poly, realistic character models
• PBR texture maps and clean UV layouts
• Turntable or still renders for quick review

I’ll review mesh density, edge flow, and shading before final approval, so please keep the mesh organised and name everything clearly. If you have relevant portfolio pieces that show similar realism at a mid-poly budget, send them along with your bid so I can gauge fit quickly.