Metahuman Lip-sync
Budget: $40 – $50 USD
URGENT (TO BE DONE TODAY)
We need some help implementing lipsync in unreal engine (5.2) and metahuman (version of the models: 5.2).
By pressing the t key the avatar should read (and play) an audio file from disk and move its lips in sync with the audio file, in the most realistic way possible, just like humans (this audio file can change, but the path is always fixed: C:\ProgramData\avatar\audio\voice.wav). All without processing delays (however a delay, between the start of the reading of the audio file and the start of the sound and lips movements, less than or equal to 500ms is still acceptable).
If the avatar is not speaking it must smile, in any case it must blink eyes realistically. It must also have idle movements for the body and the head.
We will place the avatar in a completely black open space, as shown in the figure.
We need some help implementing lipsync in unreal engine (5.2) and metahuman (version of the models: 5.2).
By pressing the t key the avatar should read (and play) an audio file from disk and move its lips in sync with the audio file, in the most realistic way possible, just like humans (this audio file can change, but the path is always fixed: C:\ProgramData\avatar\audio\voice.wav). All without processing delays (however a delay, between the start of the reading of the audio file and the start of the sound and lips movements, less than or equal to 500ms is still acceptable).
If the avatar is not speaking it must smile, in any case it must blink eyes realistically. It must also have idle movements for the body and the head.
We will place the avatar in a completely black open space, as shown in the figure.