Lovecraftian UE Interior Environment Artist
Budget: $8 – $15 USD
I’m building a cosmic-horror game in Unreal Engine and need a collaborator who lives and breathes dark, atmospheric interior spaces. Your strongest area should be interior environment work—everything from room layout and architecture to materials, textures, props, lighting, and the unsettling ambience that makes players uneasy in all the right ways.
The aesthetic is unmistakably Lovecraftian: shadow-drenched corridors, impossible geometry, flickering lights that hint at something lurking just out of sight. If you already experiment with VFX or creature/character animation, that’s a huge bonus, but the core need is bringing haunting environments to life inside Unreal.
This is a passion project run by a solo developer (me). Budget is modest but fair; what matters most is a shared excitement for the genre and a willingness to stay on board from prototype to final build so the visual style stays cohesive. If crafting eldritch spaces sounds thrilling, let’s talk and start shaping horror TOGETHER.
Look forward to hearing from you!
Ted
The aesthetic is unmistakably Lovecraftian: shadow-drenched corridors, impossible geometry, flickering lights that hint at something lurking just out of sight. If you already experiment with VFX or creature/character animation, that’s a huge bonus, but the core need is bringing haunting environments to life inside Unreal.
This is a passion project run by a solo developer (me). Budget is modest but fair; what matters most is a shared excitement for the genre and a willingness to stay on board from prototype to final build so the visual style stays cohesive. If crafting eldritch spaces sounds thrilling, let’s talk and start shaping horror TOGETHER.
Look forward to hearing from you!
Ted