Looking for 3D character animator to animate walk / run / idle animation cycles (UE4, Blender)
Budget: $250 – $750 USD
Looking for 3D character animator to animate walk / run / idle animation cycles (UE4, Blender)
Looking for 3D character artists with animation experience to create basic locomotion animation cycles for a humanoid character in UE4. We have several reference animations which we are looking to have remastered or creatively redone in a stylized / exaggerated way.
I will provide a Blender file containing the character model which is rigged to a modified UE4 Mannequin skeleton, using the Blender Auto Rig Pro plugin.
The required animations include 8-way synchronized movement animations for walking and running states, as well as one idle animation (17 animations in total). These can be split into separate tasks.
Ideally looking for someone with a strong technical animation understanding who can advise on best practices / techniques for achieving our desired result. Experience with Blender, UE4's animation systems and something like Advance Locomotion System will be very helpful.
Looking for 3D character artists with animation experience to create basic locomotion animation cycles for a humanoid character in UE4. We have several reference animations which we are looking to have remastered or creatively redone in a stylized / exaggerated way.
I will provide a Blender file containing the character model which is rigged to a modified UE4 Mannequin skeleton, using the Blender Auto Rig Pro plugin.
The required animations include 8-way synchronized movement animations for walking and running states, as well as one idle animation (17 animations in total). These can be split into separate tasks.
Ideally looking for someone with a strong technical animation understanding who can advise on best practices / techniques for achieving our desired result. Experience with Blender, UE4's animation systems and something like Advance Locomotion System will be very helpful.