GTA5 Vehicle Debrand & Plates
Budget: €30 – €250 EUR
I have about a hundred GTA V cars that need two straightforward cosmetic passes before they are repacked into a single, plug-and-play dlc.rpf.
1. Every stock race number or livery digit on the bodywork must be swapped for the custom number plate artwork I will supply.
2. All manufacturer badges, hood ornaments, wheel-caps and similar emblems must be completely stripped so the vehicles look brand-neutral in game.
You are free to work in ZModeler, 3ds Max, Blender + Sollumz, or any other workflow you trust, as long as the assets re-import with intact LODs, collisions, vertex colours and vehicle metadata. When we kick off I’ll hand over the full vehicle list, a numbered PSD/PNG sheet, and clear badge reference shots.
Deliverables
• Updated .yft and .ytd for every edited vehicle
• A compiled dlc.rpf containing all 95-100 finished models, ready to drop into the mods folder
I will run a quick in-game test to confirm textures, rigging and LOD switching before releasing final payment. If you’ve already handled similar batch edits for GTA V, that experience will be a plus—please mention it and link any relevant sample work.
1. Every stock race number or livery digit on the bodywork must be swapped for the custom number plate artwork I will supply.
2. All manufacturer badges, hood ornaments, wheel-caps and similar emblems must be completely stripped so the vehicles look brand-neutral in game.
You are free to work in ZModeler, 3ds Max, Blender + Sollumz, or any other workflow you trust, as long as the assets re-import with intact LODs, collisions, vertex colours and vehicle metadata. When we kick off I’ll hand over the full vehicle list, a numbered PSD/PNG sheet, and clear badge reference shots.
Deliverables
• Updated .yft and .ytd for every edited vehicle
• A compiled dlc.rpf containing all 95-100 finished models, ready to drop into the mods folder
I will run a quick in-game test to confirm textures, rigging and LOD switching before releasing final payment. If you’ve already handled similar batch edits for GTA V, that experience will be a plus—please mention it and link any relevant sample work.
Related categories:
Game Design
3D Rendering
3ds Max
3D Modelling
3D Animation
Game Development
Blender
Asset Management