Endless Rolling Ball Arcade Game - 03/06/2026 05:11 EDT
Budget: ₹600 – ₹1,500 INR
I’m building a bite-size, endlessly scrolling ball game where the player simply swipes left or right to keep a sphere racing along a narrow road. The core moment-to-moment loop is clear: stay on the platform, dodge the fixed barriers I’ll be scattering across the track, and rack up points for as long as possible.
Here’s the exact feel I’m after: the ball accelerates the longer you survive, forcing quick reflexes and tight timing. The path itself stays straight—no rotating sections or sudden drops—so the challenge comes entirely from rising speed, the barrier layout, and the ever-changing colours of the 3D environment. Think bright, minimal geometry that looks good at high frame rates and instantly communicates danger versus safe ground.
What I need from you is a complete, ready-to-play build plus source files I can tweak later. You’re free to work in Unity, Unreal, Godot or another real-time engine you prefer, as long as the final result runs smoothly on both desktop and mobile. Physics must feel weighty yet responsive, controls need to register quick swipes or taps without lag, and score tracking should be persistent between sessions.
Deliverables
• Playable endless-runner build (Windows, Android and/or iOS)
• Full project folder with assets and scripts
• Short read-me explaining scene setup, input mapping and how to add new barriers
I’ll test by confirming the ball rolls smoothly, collisions with barriers register instantly, speed ramps up over time, and the game ends the moment the player slips off the edge. If that all checks out, we’re done. Let’s create a quick, addictive arcade experience together.
Here’s the exact feel I’m after: the ball accelerates the longer you survive, forcing quick reflexes and tight timing. The path itself stays straight—no rotating sections or sudden drops—so the challenge comes entirely from rising speed, the barrier layout, and the ever-changing colours of the 3D environment. Think bright, minimal geometry that looks good at high frame rates and instantly communicates danger versus safe ground.
What I need from you is a complete, ready-to-play build plus source files I can tweak later. You’re free to work in Unity, Unreal, Godot or another real-time engine you prefer, as long as the final result runs smoothly on both desktop and mobile. Physics must feel weighty yet responsive, controls need to register quick swipes or taps without lag, and score tracking should be persistent between sessions.
Deliverables
• Playable endless-runner build (Windows, Android and/or iOS)
• Full project folder with assets and scripts
• Short read-me explaining scene setup, input mapping and how to add new barriers
I’ll test by confirming the ball rolls smoothly, collisions with barriers register instantly, speed ramps up over time, and the game ends the moment the player slips off the edge. If that all checks out, we’re done. Let’s create a quick, addictive arcade experience together.
Related categories:
Mobile App Development
3D Rendering
3D Modelling
3D Animation
Unity 3D
Game Development
Game Testing
Unity