Create Detailed 3D Character and Animations
Budget: $30 – $250 USD
I need 2 "3d models" (male and female) with animations for:
- idle
- sitting
- lying down/sleeping
- waving
- 3 variations of magic attack (book on left hand, chanting with right hand pointing to the target)
- 3 variations of no weapons, melee attacks
- 3 variations of melee one-hand attacks (swords, clubs...)
- 3 variations of melee two-hand attacks (halberds, wands, poleaxes...)
- 3 variations of melee one-hand attacks (with both hands being a 1-handed item, like 2 swords, or sword + club)
- 2 variations of bow attack
- taking damage with 1-hand melee weapon
- taking damage with a bow equipped
- taking damage with a 2-hand melee weapon
- taking damage with no weapons
I need something like the animations and characters from the game "conquer online", the classic version.
The models need to have bones to allow attachment of equipaments and clothes:
- top-head (for attaching hair/hats/helmets)
- left and right hands (for attaching weapons)
I need the editable file for further improvements later, and to configure the correct model to export to my game engine
- idle
- sitting
- lying down/sleeping
- waving
- 3 variations of magic attack (book on left hand, chanting with right hand pointing to the target)
- 3 variations of no weapons, melee attacks
- 3 variations of melee one-hand attacks (swords, clubs...)
- 3 variations of melee two-hand attacks (halberds, wands, poleaxes...)
- 3 variations of melee one-hand attacks (with both hands being a 1-handed item, like 2 swords, or sword + club)
- 2 variations of bow attack
- taking damage with 1-hand melee weapon
- taking damage with a bow equipped
- taking damage with a 2-hand melee weapon
- taking damage with no weapons
I need something like the animations and characters from the game "conquer online", the classic version.
The models need to have bones to allow attachment of equipaments and clothes:
- top-head (for attaching hair/hats/helmets)
- left and right hands (for attaching weapons)
I need the editable file for further improvements later, and to configure the correct model to export to my game engine
Related categories:
Game Design
3D Rendering
Animation
3D Modelling
3D Animation
3D Design
Blender
3D Rigging
3D Visualization
3D Art