Crane Simulation Development (Unity or Unreal)

Job ID: 40377320

Budget: $20,000 – $50,000 USD

Title: Unity or Unreal Developer – Heavy Equipment Simulation (Crane Focus)

Description:

I’m looking for a developer to build a small, realistic prototype focused on crane operation. This is not a full game—this is a first-phase playable build that focuses on controls and physics.

The goal is to create something that feels real, not arcade.

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Project Scope (Phase 1 – MVP):

- 1 mobile crane (using pre-made asset is fine)
- Basic crane controls:
- Boom up/down
- Extend/retract
- Swing
- Hoist up/down
- Load system:
- Attach/detach load
- Weight affects crane behavior
- Basic physics:
- Load sway
- Stability changes based on reach/weight
- Simple tip-over or failure condition
- Small environment:
- Simple job site (construction-style area)
- 2–4 basic lift scenarios (pick and place tasks)

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Important:
This project is about gameplay feel and physics, NOT graphics or UI.

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Requirements:

- Experience with Unity or Unreal Engine
- Experience building gameplay systems (not just UI or menus)
- Strong understanding of physics-based interactions
- Ability to deliver playable builds during development

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Nice to Have (Not Required):

- Experience with vehicle or equipment simulations
- Knowledge of realistic physics tuning
- Experience working with marketplace assets

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How I Want to Work:

- Start with a small paid test task (crane movement + basic lifting)
- Then continue into full MVP if it goes well
- Payment will be milestone-based
- I expect regular playable builds for testing

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Timeline:

- MVP target: ~4–8 weeks

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Budget:

- Open to proposals for MVP scope
- Prefer fixed-price broken into milestones

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To Apply:

Please include:

1. Examples of relevant work (especially gameplay or physics systems)
2. What engine you recommend (Unity or Unreal) and why
3. How you would approach crane physics in a simple but believable way

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Note:
If you mainly do UI, menus, or basic apps, this is not the right project.

I’m looking for someone who can make mechanics feel solid and realistic.